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Меню

v0.4.2 Open Beta

Additions

  • Added shrooms.

  • Added mushroom bed.

  • Added mushroom spawn station.

  • Added mushroom substrate.

  • Added spore syringe.

  • Added grain bag.

  • Added AC unit.

  • Added shroom spawn.

  • Added spray bottle.

  • Added shrooms visual effects.

  • Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.

  • Added temperature system.

  • Added temperature system 'heatmap' visualisation.

  • Added randomly spawning shrooms in the sewer.

  • Added mushroom hat.

  • Added Fungal Phil.

  • Added 'units' setting under display. This allows you to toggle between imperial and metric.

  • Added shroom introduction quest.

  • Added a 'remove' button to object list entries (management system).

  • Added some dirt particles when soil is used up.

  • Added cartel dealer smoke breaks.

Tweaks/Improvements

  • Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.

  • Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).

  • Cleaners can now be assigned to 6 trash cans.

  • Plant growth speed can now be boosted by warm temperatures.

  • Modified a few existing customers preferences to favour shrooms.

  • The filing cabinet can now actually be used to file stuff (you can put items in it).

  • Explanation now displayed when a tap can't be interacted with.

  • Moved 'use drying rack' botanist behaviour down the behaviour hierarchy.

  • Improved jar glass material appearance.

  • Improved baggie material appearance.

  • Improved brick wrapping material appearance.

  • Changed the appearance of applied additives.

  • You can now use the teleport command to teleport to NPCs (e.g. 'teleport benji_coleman').

  • 'Pickpocket' interaction is now replaced with 'view inventory' if the NPC is unconscious.

  • Refactored some dealer code.

  • Refactored a lot of botanist code.

  • Removed bomb from item filter.

  • Made the moisture-preserving pot a bit lighter.

  • Cleaned up tap code.

  • Refactored watering can code.

  • Added more random items to cartel goon inventories.

  • Added some extra safety in the loading code to prevent loading the same object or employee twice.

  • Added 'fully grown particles' to the coca plant.

Bug fixes

  • Fixed some customers having no favourite effects.

  • Fixed objects sometimes getting stuck highlighted when using the management clipboard.

  • Fixed built object initialization sometimes happening twice.

  • Fixed pupil dilation not resetting to default after sobering up.

  • You can no longer apply additives after a plant is fully grown.

  • Fixed coca leaves sometimes falling behind the cauldron

  • Fixed mixing station 'preview product' having a different appearance from the actual product.

  • Fixed item instance data being sent to a joining client before created product data.

  • Fixed NPCField replication error (management system).

  • Fixed delivery vans having no items visibly displayed in the trunk.

  • Fixed drying rack items sometimes not aligning correctly.

  • Fixed excessive LODs on some lights.

  • You can no longer open/close the management clipboard while you're selecting an object or setting a transit route.

  • Fixed outline renderers getting occluded.

  • Fixed NPC combat behaviour sometimes not resetting the NPC's vision component when combat is done.

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