v0.4.2 Open Beta
Additions
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Added shrooms.
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Added mushroom bed.
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Added mushroom spawn station.
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Added mushroom substrate.
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Added spore syringe.
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Added grain bag.
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Added AC unit.
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Added shroom spawn.
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Added spray bottle.
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Added shrooms visual effects.
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Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.
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Added temperature system.
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Added temperature system 'heatmap' visualisation.
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Added randomly spawning shrooms in the sewer.
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Added mushroom hat.
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Added Fungal Phil.
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Added 'units' setting under display. This allows you to toggle between imperial and metric.
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Added shroom introduction quest.
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Added a 'remove' button to object list entries (management system).
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Added some dirt particles when soil is used up.
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Added cartel dealer smoke breaks.
Tweaks/Improvements
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Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.
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Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).
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Cleaners can now be assigned to 6 trash cans.
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Plant growth speed can now be boosted by warm temperatures.
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Modified a few existing customers preferences to favour shrooms.
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The filing cabinet can now actually be used to file stuff (you can put items in it).
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Explanation now displayed when a tap can't be interacted with.
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Moved 'use drying rack' botanist behaviour down the behaviour hierarchy.
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Improved jar glass material appearance.
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Improved baggie material appearance.
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Improved brick wrapping material appearance.
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Changed the appearance of applied additives.
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You can now use the teleport command to teleport to NPCs (e.g. 'teleport benji_coleman').
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'Pickpocket' interaction is now replaced with 'view inventory' if the NPC is unconscious.
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Refactored some dealer code.
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Refactored a lot of botanist code.
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Removed bomb from item filter.
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Made the moisture-preserving pot a bit lighter.
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Cleaned up tap code.
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Refactored watering can code.
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Added more random items to cartel goon inventories.
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Added some extra safety in the loading code to prevent loading the same object or employee twice.
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Added 'fully grown particles' to the coca plant.
Bug fixes
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Fixed some customers having no favourite effects.
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Fixed objects sometimes getting stuck highlighted when using the management clipboard.
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Fixed built object initialization sometimes happening twice.
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Fixed pupil dilation not resetting to default after sobering up.
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You can no longer apply additives after a plant is fully grown.
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Fixed coca leaves sometimes falling behind the cauldron
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Fixed mixing station 'preview product' having a different appearance from the actual product.
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Fixed item instance data being sent to a joining client before created product data.
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Fixed NPCField replication error (management system).
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Fixed delivery vans having no items visibly displayed in the trunk.
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Fixed drying rack items sometimes not aligning correctly.
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Fixed excessive LODs on some lights.
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You can no longer open/close the management clipboard while you're selecting an object or setting a transit route.
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Fixed outline renderers getting occluded.
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Fixed NPC combat behaviour sometimes not resetting the NPC's vision component when combat is done.
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