v0.4.4 Open Beta
Additions
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Added new weather system:
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Clear
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Overcast
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Foggy
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Light rain
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Heavy rain
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Lightning
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Added umbrella (usable only by NPCs at the moment).
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Added a purchasable flashlight to the hardware stores.
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Added more police sentry locations.
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Added 'setweather' command.
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Added 'setweatherspeed' command.
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Added 'triggerlightning' command.
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Added 'triggerdistantthunder' command.
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Added weather-specific NPC greetings.
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Added new UI framework in preparation for controller support (not yet enabled).
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Added weather volume setting.
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Added 'rainy bonus' for deals completed during rain.
Tweaks/Improvements
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Rebuilt the day-night cycle system.
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Changed the layout and appearance of the settings menu.
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Police will now alternate between two locations during their sentry behaviour.
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Increased warehouse worker limit from 10 -> 12.
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Tweaked shadow settings for improved coverage and quality.
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Started moving core systems into a separate assembly (ScheduleOne.Core)
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Refactored audio code.
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Rebuilt the equipping system to support left-hand equippables (umbrella).
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Added more lights to various props and buildings.
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Tweaked some overly aggressive LODs.
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Replaced various static props with physics ones.
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Police will no longer tase you if you're within arrest distance.
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Marked more geometry as static for improved culling.
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Converted several transparent materials to opaque + alpha cutoff.
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Reduced the radius of the pathfinding obstacle of the pots, allowing employees to walk in between adjacent pots.
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Tweaked blood splatter particles.
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Changed vehicle drift particles.
Bug fixes
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Fixed NPC animation resetting when switching to/from 2D impostors.
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Fixed NPC ragdoll forces not working in some cases.
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Fixed NPC head distortion during attack animations.
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Fixed boot mesh clipping with feet.
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Fixed fog being applied twice on certain objects.
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Fixed avatar shape keys not applying to higher LOD meshes.
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The player will no longer respawn inside the destroyed RV.
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Fixed jukebox volume control not working.
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Fixed missing trees in prologue.
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Refactored some employee code to reduce stuttering.
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Ultra settings no longer has a 2x render scale multiplier (whoops).
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Fixed notification sound playing twice if two notifications are received in quick succession.
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Fixed colliders blocking the knock prompt for several buildings.
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Fixed wanted level getting reduced to 'investigating' when NPCs call the police.
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Fixed vehicle impacts not dealing damage to NPCs.
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Fixed a rare load ordering issue where grow lights would try to load in before suspension racks.
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Fixed frame spike when the first vehicle pathfinding calculation occurs.
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