Small hotfix for start game balance issues
Since adding shields to the items enemies can have at low tiers, it was a bit too difficult at start game.
The following changes have been made to fix this:
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The default layout has been changed. The Sidewinder was switched for a Bobcat with a utility slot
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The default MCV now has an EMP gun instead of a mine thrower
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The Shield Mk1 now negates 100 HP instead of 150
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The repair drone now has a cost value again!
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Some typos in scenarios were fixed
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