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Alpha 0.9.0 update is live!

These are the changes in Convoy 0.9.0 on 04-12-2014

Added:

  • Ramming! You can now ram targets by driving next to them and double-clicking with RMB. Units have a "weight" now indicated by 1, 2 or 3 lines next to the health bar. Ramming a unit of the same weight or less results in the target being moved 1 square in the opposite direction.

  • Many new scenarios!

  • Short transition animation between open/closing map.

Added several new abilities:

  • Mega Beam Laser - Loads of damage, can be targeted manually, deals damage to all in its path.

  • Mega Railgun. Massive damage, ignores shield. Can miss small, fast targets.

  • Heal Drone - Take HP from MCV, give to target.

  • Vampire Drone - Take HP from target, give to MCV.

Changed:

  • Armour now is percentage based damage reduction. 10% armour = 10% reduction, 50% = 50% reduction, etc. This changes combat in quite some ways, requiring the player to be more careful of which targets to engage with which weapons.

  • Weapon damage has been adjusted to new armour mechanic. Very few weapons do armour damage, though most abilities do. Ramming and mines also damage armour.

  • UI has been adjusted to work with new armour mechanic.

  • Upgrades have been adjusted to work with new armour mechanic.

  • Difficulty curve now split in 7 unit levels instead of 3. This should give a smoother progression curve with less extreme spikes.

  • Quests now place nodes individually allowing more reliable branching in multi-node quests.

Fixed:

  • Enemies should now try to avoid mines/wrecks again.

  • Event marker should no longer override eachother on the map.

  • Fixed many spelling/grammar issues in scenarios.

  • Fixed out-of-fuel scenarios where you wouldn't recieve fuel (Out-of-fuel scenarios may still spawn incorrectly)

  • Side quests folow up nodes should now spawn properly.

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