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Patch 1.07 is Released

This is primarily a bug-fixing and balance patch. There's more coming in the future but this is the first wave.

Please back up your saves. There is a post about this on the forums

General

  • Changes have been made to how you swap weapons. When you hold the button the menu opens, then you use up and down to cycle through them.

  • Fixed a small but that would cause Vi to not attack in certain situations.

  • Ira's jiggle has been nerfed.

Terrestrial Vale

Electram's horizontal lightning attack should have more time between shots on Demon Mode.

The timing on Amethysts' Ice Shard and Rocks have been tweaked slightly on Demon Mode.

Sinister Grotto

Fixed a few areas that would instantly kill you, even with the Life Orb.

Dark Annihilator will now give a small notification of where 'Repair Missiles' are coming from.

Underworld

Ancient Construct should no longer continue to attack after you die.

Ancient Construct should now take less damage from individual statues being damage, but will take slightly more damage when enrages are triggered.

Ancient Construct's right statue has had it's enrage changed.

Acropolis of Anguish

Myougi II's 'Meteors' have a longer cast time.

Myougi II's 'Meteors' should stand out against the background better.

Myougi II's 'Fire Portals' now have a smaller "tail."

Myougi II's 'Fire Shield' should no longer block shots during her enrage.

Myougi II's 'Stalking Flame' now lasts significantly longer.

Myougi II's 'Stalking Flame' will now collide with meteors, decreasing it's size. If it becomes small enough it will dissipate entirely.

Myougi II has a new move in her arsenal.

Myougi II can only have one set of 'Meteors' active at a time.

Azurel

You can now mutate during Azurel's fight.

Azurel will no longer deal contact damage.

Azurel's life has been increased slightly.

Azurel should start shifting platforms earlier.

Azurel's 'Wild souls' will spawn more consistently now.

Azurel's 'Shadow Storm' has had it's cooldown increased significantly, but now adds multiple stacks. (Angel - 1, Mortal - 2, Demon - 3)

Azurel's arena is no longer as dark.

Heart of the Baneful

J1's 'Eyes' (healing summon) scale less with enrage speed.

J1's 'Laser' attack has been removed.

J1's 'Disease Cloud' lasts longer, but has had it's cooldown increased.

J1 will now always jump after using 'Backspike'.

J1's 'Backspike' has been scaled with difficulty. (Angel - 2, Mortal - 3, Demon - 4).

J1 will take slightly less damage from being impaled. The spikes you deflect can't hurt you for a short period after being attacked.

J1 can no longer be hit during his Vortex enrage.

J2's 'Laser' has been slowed down slightly.

Amy's skulls from her death beam should no longer hurt you.

J2's 'Poison Orbs' have been spread out slightly, had their possible angles reduced, but now go further across the arena.

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