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StarCrawlers Patch 1.0.2

A variety of improvements and fixes - boosted stash storage, blueprint chip / crafting component management, combat UI, and more - dig in!

UPDATE : 7/5/2017 I'm actively looking into issues OSX & Linux users are experiencing with this patch - updated the engine to Unity 5.6.2 and it's causing the usual pains. More info as it develops!

Items

  • The Stash in the Saloon now has 3 tabs worth of storage, with 32 items each.

  • Talrie has added an AutoCraft Bench to her shop. If y’all have Blueprint Chips, this’d be the place to use them.

  • Blueprint Chips and crafting components are now unique. If a unique item is rolled to drop and is already present in your inventory or stash, another loot drop will replace it.

  • Removed AutoCraft Benches from spawning in facility maps as you can now craft in the comfort of your home station.

  • New crafting opportunities are on the way soon!

Force Psyker

  • Fixed a bug with Purity Prism that could fail to clear Stun.

Smuggler

  • Artifacts created with Bag of Wonders will clean up correctly if destroyed before activating.

Soldier

  • Fixed an issue preventing FoxKin being recognized when using the Custom Armor passive.

UI

  • Hitting the Tab key will now toggle display of health bars over mobs in combat.

  • Added a option for Sticky Ability Wheel in combat. This will cause the Ability Wheel to persist after an enemy is clicked instead of fading when the mouse button is released.

  • Attack results are now logged first in Combat Log, followed by factors that affected the final damage.

  • Attacks that miss because the target dodged are now called out in the Combat Log.

  • Crit resistance successes are now shown in the Combat Log.

  • The Combat Log, Crew Monitor and Timeline now all scroll independently, based on mouse cursor location.

  • The Combat Log will now also show event messages.

Mobs & Combat

  • All characters now correctly have 0% Dodge chance while affected by Stun (though attacks against them can still miss).

  • Slight reduction in base damage and critical chance for CorpSec Heavy’s Power shot.

  • CorpSec Heavy’s Battle Scan no longer stacks.

  • Fixed certain Void-tainted mobs from having an outsized shield effect.

Misc

  • Fixed Lungquake syndrome boosting damage resistance incorrectly.

  • Fixed a stacking crit buff upgrade when dealing elemental damage from failing at 20 stacks.

  • Fixed an issue that could cause an Autosave to be unrecognized in the Title Screen if preferences had been reset.

  • Fixed an issue with forced player movement that could cause strange behaviour.

  • Minor text fixes.

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