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Week 1 Patch Notes

Hey there moon hunters! We've patched a few times over the last week, and although we still have a bunch of issues we're hoping to tackle next week, I thought I'd catch you up on what we fixed.

If you're interested in keeping tabs on the timing & content of each and every patch, check the forum thread on Patch Notes but here's all of it mushed together for your convenience:

MAJOR

  • The framerate is now limited to the current monitor refresh rate.

GAMEPLAY

  • Fixed the Songweaver sometimes not regaining stamina while running.
  • Fixed the Songweaver’s run speed buff carrying over between areas.
  • Fixed the Spellblade’s Shockwave animation triggering when it shouldn’t.
  • Fixed several issues with dialogue being displayed incorrectly.
  • Fixed an issue that prevented Apricot events from appearing.
  • The final boss can no longer be damaged while spawning.
  • Fixed an issue where players were getting stuck in certain caves when playing online.

ONLINE

  • Fixed players sometimes getting stuck at the hometown selection screen.
  • Fixed remote players not always being able to hit the final boss when playing online.
  • Fixed an online death synchronization issue.
  • Fixed remote player totems sometimes moving off-screen.
  • Fixed an issue where enemies would sometimes disappear online.
  • The pause panel no longer pauses enemies when online.
  • Players with different client versions will be asked to update when trying to join.

INTERFACE

  • Keybinding settings have been reset to resolve issues some players were having.
  • Improved initial loading experience.
  • A visual bug with selecting options in the Cooking Panel has been fixed.
  • Increased clickable area on the dialogue panel UIs.
  • Improved mouse controls in the in-game options menu.
  • Fixed some incorrect button icons being shown in the ability panel.
  • The host's IP address is now shown in the "host game" menu, as well as an option to hide it.
  • The host game menu now links to our "How to play online" guide.

Thank you so much for your patience & support! We'll strive to make the game better and better with your feedback over the next months or (gods willing) years!

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