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b27.5.0

[Characters]

  • While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire.
  • Thorax no longer takes weapon recoil while on the ground.
  • Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be.
  • Fixed Alium unlock condition only checking the powerups of the first active player.
  • Fixed Entite unlock condition only checking powerups of the first active player.
  • Fixed Mishka unlock condition only checking the powerups of the first active player.
  • Fixed Thorax unlock condition only checking the powerups of the first active player.
  • Fix Yoji unlocking under the wrong conditions.

[Weapons]

  • Fixed Yoji's Katana backdash direction being calculated incorrectly.
  • Added experimental mechanic to Kinetic Fist.
  • Throwing a weapon now triggers a short cooldown period before weapons can be fired again.
  • Bomb, Key, and Egg are no longer considered melee weapons, and will no longer be affected by Double Melee, etc.
  • Fixed weapons sometimes being upside-down when dropped.

[Powerups]

  • Fixed melee cooldown bonus from Djinn's Zephyrhorn not being applied.
  • Fixed Volcanic Bomb explosion sprite not matching its blast radius, which also made it initially too small to notice.
  • Missile Expansion missiles now detonate upon contact with any monster, rather than only the ones they've targetted.
  • Missile Expansion missiles now inflict splash damage.
  • Missile Expansion missiles now detonate closer to the target.
  • Missile Expansion missile knockback raised from 1 to 4.
  • Added smoke trail to Missile Expansion missiles.
  • Fixed issue preventing Burstfire from being unlocked.
  • Fixed Ankh unlock condition only checking the health of the first active player.
  • Fixed it being possible to miss the Bomb Squad Armor unlock until all unlock data was reset if more than one player died during the same tick.
  • Fixed it being possible for the Aces unlock condition to not be recognized if there was more than one harpoon at a time.

[Monsters]

  • Eyeglobs can no longer inflict contact damage while fading in.

  • Fixed textboxes inserting unintended characters when backspace was pressed.

  • Fixed text on the health bar jittering in dynamic camera mode.

  • Fixed the cycle screen not being centered correctly when using dynamic camera mode.

[Misc.]

  • Update explosion graphics for improved readability.
  • Fixed bug which could cause the creation of an explosion to alter the damage of other existing explosions.
  • Explosions now deal damage a few ticks after appearing, rather than on the same tick they become visible.
  • Added fuse particles to TNT.
  • Sticks of TNT now emit light.
  • Erasing save data now also erases the currently suspended run if one exists.
  • Fixed slowdown caused by meeting the conditions to unlock certain powerups. This may have affected the Nailgun + Scattershot combination and surviving beyond a certain point in Arena.
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