Hardland Release 19 is available now!
Hardland Release 19 adds completely reworked day and night cycle and much more.
FEATURES
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Day and night cycle completely redone:
- Beautiful sunsets and during night you can see stars.
- CycleComponent examples:
- Certain characters are only active during day.
- City lights are lit at night.
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Two-phased enemy attack behavior:
- Enemies display their alert behavior and change to aggro idle, but don't immediately rush to attack.
- As an example, Goblin Fodder is made to not be alerted whereas e.g. Goblin Captain is.
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Robust melee weapon hits using the 3d pizza slice technique.
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Added critical hits and improved knockback.
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Preliminary knockback animations for most enemies.
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Added staggered animation for Skeleton Champion.
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Reworked the concept of armor.
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Throwing characters no longer breaks their physics.
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Fixed this annoying T-pose glitch that happened upon character death: http://i.imgur.com/ZLEZLed.gif
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Treasure chest opening and loot ejection improved.
- Trap chests can spawn characters properly.
- Loot randomized.
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Starting areas expanded and polished.
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Objects can follow the angle of the underlying terrain.
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Improved screen-space reflection quality.
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New level up effect and other particle effects improved.
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Major game engine improvements.
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More predicable physics simulation and less CPU spiking.
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New stone fences, smaller watchtower, larger 4-wheel cart.
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Increased Ghoul attack range by adding squash and stretch animation for the striking arm. (ala Battletoads!)
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Added more characters to random generator lists.
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Larger more dangerous Ghoul variant.
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New goblin unit Goblin Bomber.
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Visual changes to Goblins.
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Added new ground foliage.
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Gold pull effect improved.
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Disabled head-tracking in death.
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Health bar is always shown for aggro characters.
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Addded support for disc shaped particle emitters.
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Graphics config changes and more graphics options.
Here's a short video comparing Release 19 mechanics and fixes to Release 18. https://www.youtube.com/watch?v=I6aGdpW_Jiw
Until next time!
Best Regards, Timo
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