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Hardland Release 16 is available now!

FEATURES

  • New big landmark in the Random Desert World:

(Eastern Port)

  • New interior location:

(Broken Horn tavern aka the Outlaw tavern)

  • New story characters: Praakh and Rogue Merchant

(Praakh can be a powerful ally... or enemy)

  • New type of story triggers:

    • Harming or killing a character can trigger events
  • Barry's Field polished and moved to the bigger Random Grass World

  • Traveling Merchant supplies are random generated

  • Added more characters who can sell items:

    • Cobold bartender
    • Market traders
  • 16-bit image support for landmark heightmap "brushes":

    • Means the accuracy is 65536 steps instead of 256 steps which reduces the amount of visible steps in several terrain features
  • Random generation speed improved

  • More robust road generation

(Still has some height glitches which will be fixed later)

  • Landmark name randomization improved

  • Grass color is tinted towards the ground color

  • Added support for landmarks in the shoreline (Barry's Field and Eastern Port are the first examples)

  • Shore shape generation improved

  • New objects:

    • Large ship
    • Large crates
    • Terracotta vases
    • Pastry stand
    • Some small objects
  • Inventory shows item prices

  • Inventory icons for almost all the remaining items (please mention item name if you find any missing icons - Sugar Wand is one at least, thanks fletcherkali for the tip!)

  • Trading Posts connect Eastern and Western Provinces

  • Destruction of many items improved: tables, bottles etc.

  • Town of Fortuna location and quests polished

  • Food items heal you again

  • Lots of balance tweaks

  • Dozens of bug fixes including the save game crash

WHAT'S COMING NEXT Random Snow World gets its first big landmark called Snow Peak, here's a small teaser of the work-in-progress version that Sampo has been working on:

We'll also look into performance issues and see what can be done on that side. Until next time!

Cheers, Timo

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