Hardland Release 16 is available now!
FEATURES
- New big landmark in the Random Desert World:
(Eastern Port)
- New interior location:
(Broken Horn tavern aka the Outlaw tavern)
- New story characters: Praakh and Rogue Merchant
(Praakh can be a powerful ally... or enemy)
-
New type of story triggers:
- Harming or killing a character can trigger events
-
Barry's Field polished and moved to the bigger Random Grass World
-
Traveling Merchant supplies are random generated
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Added more characters who can sell items:
- Cobold bartender
- Market traders
-
16-bit image support for landmark heightmap "brushes":
- Means the accuracy is 65536 steps instead of 256 steps which reduces the amount of visible steps in several terrain features
-
Random generation speed improved
-
More robust road generation
(Still has some height glitches which will be fixed later)
-
Landmark name randomization improved
-
Grass color is tinted towards the ground color
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Added support for landmarks in the shoreline (Barry's Field and Eastern Port are the first examples)
-
Shore shape generation improved
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New objects:
- Large ship
- Large crates
- Terracotta vases
- Pastry stand
- Some small objects
-
Inventory shows item prices
-
Inventory icons for almost all the remaining items (please mention item name if you find any missing icons - Sugar Wand is one at least, thanks fletcherkali for the tip!)
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Trading Posts connect Eastern and Western Provinces
-
Destruction of many items improved: tables, bottles etc.
-
Town of Fortuna location and quests polished
-
Food items heal you again
-
Lots of balance tweaks
-
Dozens of bug fixes including the save game crash
WHAT'S COMING NEXT Random Snow World gets its first big landmark called Snow Peak, here's a small teaser of the work-in-progress version that Sampo has been working on:
We'll also look into performance issues and see what can be done on that side. Until next time!
Cheers, Timo
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