Hardland Release 8 is available now!
NEW FEATURES
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The first iteration of a blacksmith; repair your broken items at the blacksmith in Town of Fortuna
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Level requirements for weapons
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Terrain rendering underneath plants and objects
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Render and simulation distance increased and adjustable from the options menu
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Plant animations can be disabled from the options menu to improve performance
CRITICAL FIXES
- Fixed a crash on Intel HD Graphics GPUs
IMPROVEMENTS
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Improved stamina handling; there is now a fixed penalty of 1 second + no negative values
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All characters are now included in the save file
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Significant physics, graphics and generation optimizations (the game may run worse if you use the longest view distance as that has been increased a lot)
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Blunderbuss projectile explodes on collision
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Inventory usability improvements
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Inventory money replication bug fixed
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Inventory bush equipping bug fixed (you can hide in the bush again)
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Major cache file size reduction (65 MB -> 5 MB)
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Fixed road texture cracks and added roadside grass
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Increased mouse sensitivity max value
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Character sliding/stuck bug fix
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Added option to disable HUD; now you can take cool screenshots without the text getting in the way!
GRAPHICS
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Improved motion blur; less artifacts and noise
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Improved fog; more colorful, better fog shadows, better integration with sky
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Improved cloud system; more volumetric look with multiple layers
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Improved shadows; mountains on the horizon shadowthe sun
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Bloom is lot stabler in motion
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Improved ambient occlusion and added large scale ao
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Corrected light fresnel for direct and indirect source
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Small tweaks
WHAT WE'RE WORKING ON:
We're gonna add portals which can take the player from location A to location B. It allows us to do special locations like the Cobold Cave:
and it will also enable us to start creating dungeons:
Stay tuned!
- Timo
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