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Hardland Release 22 and 23 update notes!

RELEASE 23 PATCH NOTES:

(It's available now!)

  • All 4 continents significantly improved. Hills, forests, and landmarks in much closer vicinity to each other.

  • Full controller support in all game screens through virtual cursor.

  • A new demo character with more weapons available right from the start.

  • Heavily optimized memory use. Save games should no longer crash.

  • Cut down the polycount of the game scene by about 40%.

  • Goblin corpse loot is now randomly generated. (see the GIF above)

  • Extensive set dressing for Cursed Mansion:

  • Dead NPCs no longer play back their various effects (animation, sound, boosts, etc) when you go back to them the next time.

  • More variants of the small houses along the roads.

  • Procedural forests can appear closer to big hand-made landmarks due to tighter landmark bounds.

  • The color of the terrain around objects is tinted towards the object's color.

  • Terrain and object darkening at a distance.

  • Background separation blur:

    The new HUD is also visible in this screenshot.

  • Bug fix: Memory leaks from the physics system.

  • Bug fix: Assassination quest with Monk 47.

  • Bug fix: Small rock infinitely duplicating.

  • Bug fix: Objects floating in the air.

  • Bug fix: NPCs turning erratically when following a path or when standing on angled terrain.

  • Bug fix: Bright edge artifact in motion blur. Still some issues with DOF.

  • Bug fix: Bunch of smaller fixes.

  • Known issue: Framerate capped at 30.

  • Known issue: The glow on the hand of a certain type of Forgotten won't follow the character.

RELEASE 22 PATCH NOTES:

  • Blue noise based forest distribution with denser forests.

  • HUD overhaul:

  • Damage numbers.

  • Critical hits visualized, damage chaining.

  • Cursor in inventory controllable by the gamepad.

  • Quick slots redesigned: now only takes ranged weapons and healing items.

  • Boost drops (ammo, armor, health and stamina) for NPCs.

  • Almost complete controller support (minus main menu and some steam controller issues)

  • Goblin corpses randomized around the world.

  • Basic sleeping at campfires (time passes).

  • Better destruction effects for books and some other items:

  • Level upping scares enemies away.

  • Screen space directional shadows for low grass and after cascade shadow maps end.

  • Road-side tavern interior.

  • Dodging when aiming.

  • Interior fog.

  • Quick save (F8).

  • 13 Trading Cards, badges and emoticons!

  • Bug fix: Many crashes and hangs.

  • Bug fix: Endless dungeons.

  • Bug fix: Objects hanging in air or being underwater.

  • Bug fix: Blacksmith's hammer quest.

  • Bug fix: Temporal AA black pixel propagation.

  • Bug fix: Objects disappearing at wrong times due to culling.

  • Bug fix: Sliding NPCs.

  • Bug fix: Straight stretches of road.

  • Bug fix: Throwing a carried NPC.

  • Bug fix: Disappearing grannies when carried at night.

  • Bug fix: Projectiles hitting each other.

  • Bug fix: NPC knockback.

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