Hardland Release 22 and 23 update notes!
RELEASE 23 PATCH NOTES:
(It's available now!)
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All 4 continents significantly improved. Hills, forests, and landmarks in much closer vicinity to each other.
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Full controller support in all game screens through virtual cursor.
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A new demo character with more weapons available right from the start.
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Heavily optimized memory use. Save games should no longer crash.
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Cut down the polycount of the game scene by about 40%.
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Goblin corpse loot is now randomly generated. (see the GIF above)
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Extensive set dressing for Cursed Mansion:
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Dead NPCs no longer play back their various effects (animation, sound, boosts, etc) when you go back to them the next time.
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More variants of the small houses along the roads.
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Procedural forests can appear closer to big hand-made landmarks due to tighter landmark bounds.
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The color of the terrain around objects is tinted towards the object's color.
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Terrain and object darkening at a distance.
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Background separation blur:
The new HUD is also visible in this screenshot.
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Bug fix: Memory leaks from the physics system.
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Bug fix: Assassination quest with Monk 47.
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Bug fix: Small rock infinitely duplicating.
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Bug fix: Objects floating in the air.
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Bug fix: NPCs turning erratically when following a path or when standing on angled terrain.
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Bug fix: Bright edge artifact in motion blur. Still some issues with DOF.
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Bug fix: Bunch of smaller fixes.
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Known issue: Framerate capped at 30.
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Known issue: The glow on the hand of a certain type of Forgotten won't follow the character.
RELEASE 22 PATCH NOTES:
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Blue noise based forest distribution with denser forests.
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HUD overhaul:
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Damage numbers.
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Critical hits visualized, damage chaining.
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Cursor in inventory controllable by the gamepad.
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Quick slots redesigned: now only takes ranged weapons and healing items.
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Boost drops (ammo, armor, health and stamina) for NPCs.
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Almost complete controller support (minus main menu and some steam controller issues)
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Goblin corpses randomized around the world.
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Basic sleeping at campfires (time passes).
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Better destruction effects for books and some other items:
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Level upping scares enemies away.
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Screen space directional shadows for low grass and after cascade shadow maps end.
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Road-side tavern interior.
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Dodging when aiming.
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Interior fog.
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Quick save (F8).
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13 Trading Cards, badges and emoticons!
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Bug fix: Many crashes and hangs.
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Bug fix: Endless dungeons.
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Bug fix: Objects hanging in air or being underwater.
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Bug fix: Blacksmith's hammer quest.
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Bug fix: Temporal AA black pixel propagation.
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Bug fix: Objects disappearing at wrong times due to culling.
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Bug fix: Sliding NPCs.
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Bug fix: Straight stretches of road.
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Bug fix: Throwing a carried NPC.
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Bug fix: Disappearing grannies when carried at night.
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Bug fix: Projectiles hitting each other.
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Bug fix: NPC knockback.
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