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Меню

Version 0.13 (closed beta)

FEATURES / CONTENT This update is focused on the addition of new skills and a major rebalance of existing skills. New Active skills are: * Crystal Overload (Detonation) * Dimension Drive (Warp) * Lloyd's call (Warp) * Flame Thrust (Blade) * Hull Refactoring (Repair) * Magnetic Ring (Ring) * Assimilation Ring (Ring) * Plasma Spear (Spear) * Mutated Fire (Weapon)

        New Auto skills are:
        * Bounce (Survivor)
        * Close Range Scavenging (Close Range)
        * Crystal Hunter (Credit)
        * Frenzy (Impact)
        * Kinetic Absorption (Impact)
        * Perfectionist (Survivor)
        * Retaliation (Impact)

        See in-game descriptions to discover how they work and enjoy lot's of new interesting builds!                
            
        BALANCE CHANGES:
        - Second Wind: you now recover 33% of your max life instead of 25%
        - Die Hard:
                - percentage of life to trigger the skill is now 33% instead of 25% of max life
                - percentage of life to end the skill is now 75% instead of 50% of max life
        - Second chance: cooldown is down to 8 instead of 15
        - Close Range Recycling: you now have 30% chance to drop a life crystal instead of 20%
        - Self Powered Shield:
                - coolddown is now 8 instead of 10 but start at the end of the duration of the skill
                - duration is now 2 instead of 1.5
        - Reflecting Shield:
                - coolddown is now 10 instead of 13 but start at the end of the duration of the skill
                - cost is down to 35 from 40
        - Bullet Warp: coolddown is now 5 instead of 10 but start at the end of the duration of the skill
        - Combat Reflexes:
                - coolddown is now 5 instead of 11 but start at the end of the duration of the skill
                - cost is down to 18 from 20
                - duration is now 2 instead of 1.5
                - All physical damages are reduced by 50%
        - Bullet Wipe: coold down is now 6 instead of 8
        - Dash:
                - cost is now down to 12 instead of 20
                - cooldown is now down to 2 instead of 3
                - invulnerability period is now 0.75s instead of 0.5
        - BackDash & Forth
                - cost is now down to 15 instead of 20
        - MultiDash:
                - cooldown is now up to 6 instead of 4
                - You have now a brief invulnerability period at the end of each jump which shoud allow you to jump through anything.
        - Hull Patch:
                - cooldown is now 13 instead of 15
                - cost is down to 25 from 30
                - health amount is down to 80 from 100
        - Hull Growth:
                - total health recovered is now 120 instead of 150
                - health is recovered over 6 sec instead of 10
                - cooldown is down to 5 instead of 10 but only start when previous use is over
        - Hull Entropy:
                - health recovered is now 50 instead of 10.
                - cooldown is down to 4 instead of 12 but only start when previous use is over
        - Dual flame blade cost is down to 29 from 30 but cooldown has increased from 1.5 to 1.75s.
        - Magnetic mines cost is now 22 instead of 20.
        - Plasma mines dmg up to 600-900 from 300-500. Damages decrease with distance.
        - Flame blade:
              - cooldown is now 1.75s instead of 1.25s
              - cost is now 27 instead of 22
        - Fire ring:
              - dmg is now plasma instead of physical
              - radius is up to 90 from 75
              - Total damage has been increased by nearly 50%
              - Now charges are consumed only when you hit one or multiple enemies. Now as much charges are consumed whether you hit one or multiple enemies.
              - cool down is now 9 instead of 5
              - cost is now 35 instead of 30
        - Focus fire: fire rate augmentation is down to 33% from 100%
        - Plasma Spear:
              - damages has been increased to 600 per second instead of 500
              - initial cost is down to 8 from 10 and cost per second is up to 14 from 12

        FIXES:
        * Fixed a bug causing the button in the hangar UI to retrieve sometimes the content of the hold of the wrong ship
        * Fixed a rare collision bug with enemy lasers
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