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Update 1.02

New update time!

New/Balance

  • New unlockable player class

  • Player animations reworked

  • Reworked Tower Serpent boss fight

  • Reworked Brood Demon boss fight

  • Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)

  • Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)

  • Reworked knockback to take into account weapon attack direction

  • Player select menu no longer shows other class backgrounds as locked

  • Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]

  • Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)

  • Added differing particles to Ruins traps based on trap types

  • Added a SFX limiter, the same SFX will now no longer be played more than once per frame

  • Added limit to number of Spirit Projectiles spawned when hit/struck

  • Added a non-particle indicator to ambush-type Slimes

  • Added a one frame backswing to Goblin’s attack animation

  • Added a subtle graphical indicator for walls that are breakable

  • Crates and barrels now visually re-align themself when resting on the ground at an angle

  • Optimized some entity handling code

Bugfixes

  • Fixed Tikiman darts poisoning player even when blocked/dodged

  • Fixed imps inflicting poison even if blocked/dodged

  • Fixed long-standing bug that prevented all Units from being stunned more than once

  • Fixed numerous audio and graphical bugs that occurred when player was frozen

  • Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks

  • Fixed TowerDoor not properly setting tiles to be solid

  • Fixed bug where DartTrap arrows that are stuck would still deal damage to players.

  • Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events

  • Fixed BossTowerSerpent's arm glitching out when it dies

  • Fixed TowerDoor glitching BossTowerSerpent after opening sometimes

  • Fixed bug where monster corpses that are carried into a slime level would disappear

  • Fixed some issues with chicken animations

  • Fixed misleading Alchemy L4 description

  • Fixed boulder protection not working against BossGolem

  • Fixed BossGolem's attacks persisting throughout death animation in offline games

  • Fixed BossGolem attacking during credits

  • Fixed an issue with BossGolem AI when stuck

  • Fixed a graphical issue with BossGolem where sprite rotation would become desynced

  • Fixed BossGolem being able to hurt players through ceiling tiles while rolling

  • Fixed BossGolem's corpse covering up other important entities

  • Fixed crash in BossNecromancer due to a target becoming invalid/null

  • Fixed corpses on client-side disappearing without a fadeout animation

  • Fixed crashes in server thread or other threads freezing entire game

  • Fixed boss chest rewards not animation properly

  • Fixed some bugs that led to crossbow state desyncs

  • Fixed graphical issue with inventory overlay E equipped indicator

  • Fixed Thief continuously attacking stunned players instead of properly stealing from them

  • Fixed bouncy arrows losing 70% of their speed when hitting the floor

  • Fixed stealth not being removed when you miss an attack

  • Fixed enemy Wisps not dealing damage to friendly non-player units

  • Fixed/removed an invisible solid tile in the Factory boss room

  • Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders

  • Fixed bug where Skeleton throw bone animation was being overridden by a cast animation

  • Fixed Arrow Trajectory item attribute being inaccurate for some weapons

  • Fixed some interpolation issues with Crossbow loaded/unloaded states

  • Fixed shop doors sometimes having an incorrect background sprite.

  • Fixed some issues with shop doors being solid when open

  • Fixed a crash in the final boss

  • Fixed some graphical z-Index issues with torches on the final stage

  • Fixed a graphical issue with the Caravan intro fade in

  • Fixed a graphical issue with the Exit to Main Menu button changing state while pressed

  • Fixed the player stats screen showing inaccurate stats

  • Fixed game still having focus when you switch apps while initializing the game

  • Fixed BossSpriggan minions looking glitchy while frozen

  • Fixed crash related to grappling hook link state

  • Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game

  • Fixed levels sometimes having old NG+ names

  • Fixed skeletons being able to whistle and pick up dogs

  • Fixed some edge cases where BossNecromancer could get stuck mid-teleport

  • Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds

  • Fixed crash when navigating an empty chat history

  • Fixed being able to cast spells while sitting at bonfires

  • Fixed outdated tooltip referring to stability stat

  • Fixed a couple of bugs with held unit positions while swimming

  • Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class

  • Fixed multi-jumps cancelling casting, despite having Spellcaster 4

  • Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)

  • Fixed Magic Traps spawning in treasure rooms in the Ruins

  • Fixed Knight's sword swing attack not properly charging up on the right frame

  • Fixed Imps dealing damage during attack animation

  • Fixed Spellcaster affinity level 1 not applying correctly

  • Fixed Thieves attempting to steal from non-player units

  • Fixed soft lock in game credits when parading Lurker

  • Fixed Chaos teleports sometimes teleporting you to the left top of the map

  • Fix doodads thrown by poltergeists not dealing damage when thrown by the player.

  • Fixed bug where velocity added to Doodads was not applied until freeze effect ends

  • Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed

  • Fixed being able to exploit Alchemy L4 by saving the game and loading

  • Fixed bug where Tower theme music would sometimes persist after leaving the level.

  • Fixed teleport traps killing players that grappled into them

  • Fixed/removed an invisible platform in the Ruins

  • Fixed frozen MiniMechs falling through the level

  • Fixed acid water dealing damage to wraith heads

  • Fixed a number of animation issues with Ghosts

  • Fixed Shadow Knight Boss pushing level exits

  • Fixed crash related to using the emote menu

  • Fixed being able to damage to Fairy in the intermission

  • Fixed Champion Gauntlets never appearing in item generation

  • Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.

  • OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine

  • OMP: Fixed some graphical issues with wall phasing

  • OMP: Fixed wall phasing not working properly in online games

  • OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game

  • OMP: Fixed a number of AI bugs in online games with BossBehemoth

  • OMP: Fixed interpolated Fairy saving animation issues

  • OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!

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