Update 1.02
New update time!
New/Balance
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New unlockable player class
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Player animations reworked
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Reworked Tower Serpent boss fight
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Reworked Brood Demon boss fight
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Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
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Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
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Reworked knockback to take into account weapon attack direction
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Player select menu no longer shows other class backgrounds as locked
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Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
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Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
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Added differing particles to Ruins traps based on trap types
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Added a SFX limiter, the same SFX will now no longer be played more than once per frame
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Added limit to number of Spirit Projectiles spawned when hit/struck
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Added a non-particle indicator to ambush-type Slimes
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Added a one frame backswing to Goblin’s attack animation
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Added a subtle graphical indicator for walls that are breakable
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Crates and barrels now visually re-align themself when resting on the ground at an angle
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Optimized some entity handling code
Bugfixes
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Fixed Tikiman darts poisoning player even when blocked/dodged
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Fixed imps inflicting poison even if blocked/dodged
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Fixed long-standing bug that prevented all Units from being stunned more than once
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Fixed numerous audio and graphical bugs that occurred when player was frozen
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Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
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Fixed TowerDoor not properly setting tiles to be solid
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Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
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Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
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Fixed BossTowerSerpent's arm glitching out when it dies
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Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
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Fixed bug where monster corpses that are carried into a slime level would disappear
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Fixed some issues with chicken animations
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Fixed misleading Alchemy L4 description
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Fixed boulder protection not working against BossGolem
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Fixed BossGolem's attacks persisting throughout death animation in offline games
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Fixed BossGolem attacking during credits
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Fixed an issue with BossGolem AI when stuck
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Fixed a graphical issue with BossGolem where sprite rotation would become desynced
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Fixed BossGolem being able to hurt players through ceiling tiles while rolling
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Fixed BossGolem's corpse covering up other important entities
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Fixed crash in BossNecromancer due to a target becoming invalid/null
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Fixed corpses on client-side disappearing without a fadeout animation
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Fixed crashes in server thread or other threads freezing entire game
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Fixed boss chest rewards not animation properly
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Fixed some bugs that led to crossbow state desyncs
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Fixed graphical issue with inventory overlay E equipped indicator
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Fixed Thief continuously attacking stunned players instead of properly stealing from them
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Fixed bouncy arrows losing 70% of their speed when hitting the floor
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Fixed stealth not being removed when you miss an attack
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Fixed enemy Wisps not dealing damage to friendly non-player units
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Fixed/removed an invisible solid tile in the Factory boss room
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Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
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Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
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Fixed Arrow Trajectory item attribute being inaccurate for some weapons
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Fixed some interpolation issues with Crossbow loaded/unloaded states
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Fixed shop doors sometimes having an incorrect background sprite.
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Fixed some issues with shop doors being solid when open
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Fixed a crash in the final boss
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Fixed some graphical z-Index issues with torches on the final stage
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Fixed a graphical issue with the Caravan intro fade in
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Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
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Fixed the player stats screen showing inaccurate stats
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Fixed game still having focus when you switch apps while initializing the game
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Fixed BossSpriggan minions looking glitchy while frozen
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Fixed crash related to grappling hook link state
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Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
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Fixed levels sometimes having old NG+ names
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Fixed skeletons being able to whistle and pick up dogs
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Fixed some edge cases where BossNecromancer could get stuck mid-teleport
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Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
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Fixed crash when navigating an empty chat history
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Fixed being able to cast spells while sitting at bonfires
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Fixed outdated tooltip referring to stability stat
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Fixed a couple of bugs with held unit positions while swimming
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Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
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Fixed multi-jumps cancelling casting, despite having Spellcaster 4
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Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
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Fixed Magic Traps spawning in treasure rooms in the Ruins
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Fixed Knight's sword swing attack not properly charging up on the right frame
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Fixed Imps dealing damage during attack animation
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Fixed Spellcaster affinity level 1 not applying correctly
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Fixed Thieves attempting to steal from non-player units
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Fixed soft lock in game credits when parading Lurker
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Fixed Chaos teleports sometimes teleporting you to the left top of the map
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Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
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Fixed bug where velocity added to Doodads was not applied until freeze effect ends
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Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
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Fixed being able to exploit Alchemy L4 by saving the game and loading
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Fixed bug where Tower theme music would sometimes persist after leaving the level.
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Fixed teleport traps killing players that grappled into them
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Fixed/removed an invisible platform in the Ruins
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Fixed frozen MiniMechs falling through the level
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Fixed acid water dealing damage to wraith heads
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Fixed a number of animation issues with Ghosts
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Fixed Shadow Knight Boss pushing level exits
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Fixed crash related to using the emote menu
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Fixed being able to damage to Fairy in the intermission
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Fixed Champion Gauntlets never appearing in item generation
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Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
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OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
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OMP: Fixed some graphical issues with wall phasing
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OMP: Fixed wall phasing not working properly in online games
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OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
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OMP: Fixed a number of AI bugs in online games with BossBehemoth
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OMP: Fixed interpolated Fairy saving animation issues
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OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
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