Grow Home Update 1 - Feb 18th 2015
What's new in Grow Home?
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Some rare flora and fauna has been recently detected on the alien planet.
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M.O.M has a new side quest for B.U.D to investigate these new additions.
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Success will unlock an advanced galactic gardening skin. https://www.youtube.com/watch?v=DO9c5XoeVpM&feature=youtu.be
Update 1: Fixes
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The character's backpack disappears when he uses a Glider or a Daisy Parachute.
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Game crashes when Quit option is selected with the Mouse after ALT+TAB action was made during the loading screen towards Main Menu.
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Incorrect camera movement will be noticed when the Daisy parachute is used.
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The sound played when the seed is teleported at the end of the first objective is very low.
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User is informed that a new skin is available even though he already has it from a previous save.
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The Ninja skin message appears for a second before the end cutcene is triggered.
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Missing camera collision with the ground when the character holds a daisy parachute.
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The user cannot choose a location to teleport B.U.D. when the save is continued after finishing the game.
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Controller will lose its functionality if the height markers for BUD or Star Plant are clicked with the mouse.
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Disable VSynch to solve players stuttering issues.
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The waterfall sound gets interrupted.
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Missing jetpack sound when turning the SFX volume to maximum after it was muted and the game restarted.
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Plants do not have drag sounds.
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The camera will go through the rock texture while trying to collect the crystals located under the waterfall island.
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Glitch sound will overlap the cutscene where the waterfall island is presented if the user triggers it while using the jet pack.
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The Snarkgrass doesn't count for the Five a day achievement.
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Sheep can get stuck in telerouter beams.
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The user is able to teleport a telerouter.
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The indicator for the Star Plant isn't displayed correctly when the plant reached 2000m.
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BUD and Beanstalk heights can be manually dragged on the pause menu.
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No seed UI appears if NG+ has not been accepted.
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Day & night cycle appears to be random.
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Telerouter UI overlaps credits.
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The seed won't teleport and the Pause Menu will lose functionality if the user tries to teleport a second seed from the same telerouter.
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The bouncy leaves may fall when the character approaches them.
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Growth hit UI audio plays multiple times at the start of first hit cutscene.
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Crystal % is misplaced when 0 are collected.
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Parsnip does not scan.
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No audio for seed collection UI.
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Height markers do not appear on the pause menu.
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Cactus is too large for easy scanning.
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Plants do not have pluck sounds.
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The game cannot be completed if a branch located below Cave Island is connected to a nutrient rock placed above the Island.
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Misplaced UI in Audio / Video menu.
Please check out our forum for self-help fixes and answers.
Can't find an answer? Log a bug ticket with the support team.
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