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WE FOUND A R.E.P.O. HUMAN SURVIVOR! (And Q&A Questions!)

Hey hey semibots! Today’s video introduces the very first and important introduction of a HUMAN SURVIVOR, together with the final Q&A before THE MONSTER UPDATE launches next week on October 30th!

For those of you who’d like to read instead of watching the video, here are some important key questions:

Q: Which monster was the hardest to make?

A: This is kind of hard to answer. They all have their own challenges and things to solve.

Q: Will skins be added in this update?

A: Not in this update, but we are looking into it.

Q: Do you intend to put boss monsters in the game? Special monsters that appear every X levels.

A: Yes there has been talks about boss monsters, but nothing is set in stone.

Q: Will any monsters have special interactions with items or things that only the player can use?

A: Depending on what this question means, one of the upcoming monsters can interact with items in a way. So yes and no.

Q: What is your favorite monster in R.E.P.O.?

A: The majority of the people at Semiwork would say Headman, he was the first monster created, being in the game back when the R.E.P.O. project was known as “Clean”.

Q: Will older monsters get new updated abilities, like the Huntsman saying things to make players laugh.

A: We have no plans on changing the original monsters, they’re good as they are.

Q: Will you add cosmetics for monsters?

A: We haven’t thought about it, but it sounds like fun! So maybe.

Q: How do you make the sounds and voices for the monsters?

A: Robin is responsible for all sounds in the game. People in the office or friends sometimes make voices and then Robin tinkers with his sound magic.

Q: Will there be different monster variations, like a snow model for them in McJannek Station?

A: That would be really fun to do. We will put it on our very long “fun-to-do list”.

Q: Will you add equipment or upgrades that can only found on levels (not buyable in shop)

A: This is another one of those “would be fun to do”. This is a maybe, for now!

Q: Will there be new semibot expressions?

A: No, not in this update.

Bye bye! /semiwork

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