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R.E.P.O. v0.5.0 - The Sunstone Update

Hey hey semibots! Our fourth major update is now live, The Sunstone Update! Hope you guys have fun!! ❤️


**


[h2=NEW]NEW

  • A whole new map, Sunstone Valley Resort!

  • New Enemy - Pony!

  • Gamepad support!

  • Localization Added - 21 languages!

  • Cosmetics - Added 10 new cosmetics!

  • Main Menu - Added new buttons in the lower right to view the latest news and visit our Discord or YouTube channel!

  • Headman Manor - 5 new rooms!

  • Swiftbroom Academy - 4 new rooms!

  • Museum of Human Art - 4 new rooms!

  • McJannek Station - 5 new rooms!

  • New item - Human Gun!

  • New item - Human Adventure Cable!

  • New item - Recharge Orb!

  • Shop - Added a mirror next to the Cosmetic Machine so you can gaze upon your beauty!

  • Shopkeeper - You can now hold up items to them for a chance at a discount... or having the item destroyed!

  • Map - Now shows a shopping list of what's currently at the extraction point while in the shop!

  • Expressions - Added an expression wheel with previews and mouse/gamepad support!

  • Grab Lead - Added adjustable grab lead for mouse and gamepad, allowing held objects and melee swings to move ahead of your aim. Separate settings for grabbing and melee.

  • Museum - 1 new music track!


[h2=CHANGES]CHANGES

  • Tumble Climb - Reworked climbing and swinging with smoother camera follow.

  • Loading - Reduced freezes when loading levels, now allowing continuous microphone input between levels.

  • Player Death Head - You can now discover valuables while possessing your death head!

  • Item Melee Weapons - No longer trigger swings while in the cart and not being grabbed. Reduced rotation overshoot.

  • Item Guns - Improved aiming when close to objects. Reduced rotation overshoot.

  • Item Vehicles - Vehicle grab now uses toggle by default.

  • Item Staffs - Now need to be lowered between casts.

  • Valuable Wizard Purple Crystal - Now does a little cloud of roll magic when broken.

  • Valuable Arctic Snow Bike - Reworked mounting and fixed damage staying active at low speeds.

  • Cosmetic Boxes - Now fade out a bit more on the map when not on the same layer as the player.

  • Level Ambient Light and Fog - Now a bit moodier when all extractions are done.

  • Grabbing - Held objects are now more stable at high strength, with less weirdness when exiting rotation mode.

  • Arena - Improved the starting room!

  • Textures - Improved some textures in levels.


[h2=BALANCING]BALANCING

  • Valuable Soft Lock - If there aren't enough valuables left in the level to complete extraction, new smaller valuables will now spawn a short distance away from players.

  • Arena Racing - Balanced a track piece that eventually became impossible to clear.

  • Enemy Elsa - Elsa now generates less overcharge while in small form and not stunned.

  • Valuable Manor Dinosaur - Less fragile.

  • Valuable Manor Coffin - Less heavy.

  • Valuable Manor Radio - More valuable.

  • Valuable Manor Camera - More valuable.

  • Valuable Manor Piano - Less heavy.

  • Valuable Manor Diamond Display - More valuable.

  • Valuable Museum Baby Head - More valuable.

  • Valuable Museum Monkey Box - Chance to trigger when taking damage.

  • Valuable McJannek Flamethrower - Less heavy.

  • Valuable Swiftbroom Master Potion - More valuable.


[h2=FIXES]FIXES

  • Player Health Sharing - Fixed healing taking 10 HP when the target required less HP.

  • Enemies - Fixed enemies being impossible to pick up at certain strength values.

  • Enemy Spewer - Overlay no longer gets stuck if the Spewer dies while attaching.

  • Enemy Headman - No longer gets stuck sideways when killed while attacking underneath something.

  • Enemy Elsa - No longer requires extra pets when petted too quickly after noticing a player.

  • Enemy Rugrat - Improved some pickup logic.

  • Enemy Mentalist - Fixed the red sphere effect not being removed when its attack is interrupted.

  • Item Defibro - Fixed rare cases where players could be revived while stored in another player's inventory.

  • Item Duct Taped Grenades - Fixed activating in the shop extraction point sometimes causing the spawned grenades to be purchased.

  • Item Pocket C.A.R.T. - Fixed not getting destroyed in pits.

  • Item Vehicles - Various mounting fixes. Fixed drift lights staying on when mounting a vehicle.

  • Item Batteries - Fixed charge transfer, battery saving and items stopping before actually being empty. Truck charger now correctly uses the amount of energy it gives.

  • Valuables - Reduced weird bouncing caused by collisions.

  • Extraction Point - Fixed money bag not spawning when valuables were added after extraction started with the exact haul goal reached. Fixed extracted valuables not always being destroyed.

  • Upgrade Stand - Fixed upgrades sometimes bypassing their per-shop spawn limit.

  • Shop - Fixed shop extraction point displaying an incorrect amount of money after using the Cosmetic Machine or rerolling upgrades.

  • Loading - Fixed the "Stuck in Loading" prompt not always appearing when stuck on the level loading animation.

  • Tutorial Hints - Fixed some hints showing at incorrect times.

  • Save Files - Fixed an issue where save files could become corrupted if the game was opened multiple times at once.

  • Lobby Menu - Fixed modded clients being able to join a lobby without appearing on the player list.

  • Settings Menu - Fixed opening settings menu sometimes causing window to be resized.

  • Death Head UI - Fixed spectate head UI leg colors being reversed.

  • Audio - Fixed volume being reduced after being revived in singleplayer.

  • Voice Chat - Various playback and reconnect fixes.


Bye bye! /semiwork

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