R.E.P.O. v0.5.0 - The Sunstone Update
Hey hey semibots! Our fourth major update is now live, The Sunstone Update! Hope you guys have fun!! ❤️
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[h2=NEW]NEW
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A whole new map, Sunstone Valley Resort!
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New Enemy - Pony!
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Gamepad support!
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Localization Added - 21 languages!
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Cosmetics - Added 10 new cosmetics!
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Main Menu - Added new buttons in the lower right to view the latest news and visit our Discord or YouTube channel!
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Headman Manor - 5 new rooms!
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Swiftbroom Academy - 4 new rooms!
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Museum of Human Art - 4 new rooms!
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McJannek Station - 5 new rooms!
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New item - Human Gun!
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New item - Human Adventure Cable!
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New item - Recharge Orb!
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Shop - Added a mirror next to the Cosmetic Machine so you can gaze upon your beauty!
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Shopkeeper - You can now hold up items to them for a chance at a discount... or having the item destroyed!
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Map - Now shows a shopping list of what's currently at the extraction point while in the shop!
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Expressions - Added an expression wheel with previews and mouse/gamepad support!
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Grab Lead - Added adjustable grab lead for mouse and gamepad, allowing held objects and melee swings to move ahead of your aim. Separate settings for grabbing and melee.
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Museum - 1 new music track!
[h2=CHANGES]CHANGES
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Tumble Climb - Reworked climbing and swinging with smoother camera follow.
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Loading - Reduced freezes when loading levels, now allowing continuous microphone input between levels.
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Player Death Head - You can now discover valuables while possessing your death head!
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Item Melee Weapons - No longer trigger swings while in the cart and not being grabbed. Reduced rotation overshoot.
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Item Guns - Improved aiming when close to objects. Reduced rotation overshoot.
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Item Vehicles - Vehicle grab now uses toggle by default.
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Item Staffs - Now need to be lowered between casts.
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Valuable Wizard Purple Crystal - Now does a little cloud of roll magic when broken.
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Valuable Arctic Snow Bike - Reworked mounting and fixed damage staying active at low speeds.
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Cosmetic Boxes - Now fade out a bit more on the map when not on the same layer as the player.
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Level Ambient Light and Fog - Now a bit moodier when all extractions are done.
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Grabbing - Held objects are now more stable at high strength, with less weirdness when exiting rotation mode.
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Arena - Improved the starting room!
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Textures - Improved some textures in levels.
[h2=BALANCING]BALANCING
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Valuable Soft Lock - If there aren't enough valuables left in the level to complete extraction, new smaller valuables will now spawn a short distance away from players.
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Arena Racing - Balanced a track piece that eventually became impossible to clear.
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Enemy Elsa - Elsa now generates less overcharge while in small form and not stunned.
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Valuable Manor Dinosaur - Less fragile.
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Valuable Manor Coffin - Less heavy.
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Valuable Manor Radio - More valuable.
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Valuable Manor Camera - More valuable.
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Valuable Manor Piano - Less heavy.
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Valuable Manor Diamond Display - More valuable.
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Valuable Museum Baby Head - More valuable.
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Valuable Museum Monkey Box - Chance to trigger when taking damage.
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Valuable McJannek Flamethrower - Less heavy.
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Valuable Swiftbroom Master Potion - More valuable.
[h2=FIXES]FIXES
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Player Health Sharing - Fixed healing taking 10 HP when the target required less HP.
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Enemies - Fixed enemies being impossible to pick up at certain strength values.
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Enemy Spewer - Overlay no longer gets stuck if the Spewer dies while attaching.
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Enemy Headman - No longer gets stuck sideways when killed while attacking underneath something.
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Enemy Elsa - No longer requires extra pets when petted too quickly after noticing a player.
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Enemy Rugrat - Improved some pickup logic.
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Enemy Mentalist - Fixed the red sphere effect not being removed when its attack is interrupted.
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Item Defibro - Fixed rare cases where players could be revived while stored in another player's inventory.
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Item Duct Taped Grenades - Fixed activating in the shop extraction point sometimes causing the spawned grenades to be purchased.
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Item Pocket C.A.R.T. - Fixed not getting destroyed in pits.
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Item Vehicles - Various mounting fixes. Fixed drift lights staying on when mounting a vehicle.
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Item Batteries - Fixed charge transfer, battery saving and items stopping before actually being empty. Truck charger now correctly uses the amount of energy it gives.
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Valuables - Reduced weird bouncing caused by collisions.
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Extraction Point - Fixed money bag not spawning when valuables were added after extraction started with the exact haul goal reached. Fixed extracted valuables not always being destroyed.
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Upgrade Stand - Fixed upgrades sometimes bypassing their per-shop spawn limit.
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Shop - Fixed shop extraction point displaying an incorrect amount of money after using the Cosmetic Machine or rerolling upgrades.
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Loading - Fixed the "Stuck in Loading" prompt not always appearing when stuck on the level loading animation.
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Tutorial Hints - Fixed some hints showing at incorrect times.
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Save Files - Fixed an issue where save files could become corrupted if the game was opened multiple times at once.
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Lobby Menu - Fixed modded clients being able to join a lobby without appearing on the player list.
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Settings Menu - Fixed opening settings menu sometimes causing window to be resized.
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Death Head UI - Fixed spectate head UI leg colors being reversed.
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Audio - Fixed volume being reduced after being revived in singleplayer.
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Voice Chat - Various playback and reconnect fixes.
Bye bye! /semiwork
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