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Меню

Update 0.3

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BEARZERKERS 0.3 Change Log

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Additions

  • New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode!
  • Added player count info for Hunt and Gauntlet modes in the title menu.
  • Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward.
  • New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo.
  • New button prompts on the Critter UI for what to press to use skills in Gauntlet.
  • More environment art in the Harvest Hell level.

Changes

  • Critters no longer jump going up or down slopes in Panda Peak or Frozen Fjord.
  • Oil on Bears now disappears gradually, representing time until oil is gone.
  • If a player wins a round of Hunt while dead, they will respawn straight away.
  • Gauntlet: Time based skills can now be seamlessly chained if you use the next charge close to the end time of the current charge, or if the button is held.
  • Gauntlet: Reviving other players now takes 0.5 seconds instead of being instant.
  • Gauntlet: Players can now recharge their skills inside of checkpoints.
  • Gauntlet: Using skill charges no longer resets the recharge progress of the skill.
  • Gauntlet: Adding a skill point to Charge has the new node starting filled rather than empty.
  • Gauntlet: Trains in the finale will now crush bears.
  • Gauntlet: The skill section of the critter UI is now in front of the central part, should be easier to read now.
  • Loading screens are no longer static, for now they display an animated "Loading" message.
  • Holding down a direction in the UI now moves at a different speed depending on which menu you are on, instead of them all being at maximum speed.
  • Using alternative Bloom/HDR and SSAO effects, in game assets adjusted to appear similar to how they were.

Fixes

  • Stunned Critters now animate properly during and after being stunned.
  • Fixed oil slick visuals on Badger model.
  • Ice cubes are now the correct size on frozen Critters.
  • Music during the intro credits is now affected by in game volume settings.
  • Gauntlet: Blue Cybear arms will now pop a single layer of your Barrier.
  • Gauntlet: Barrier skill info now displays the correct info per level.
  • Gauntlet Experimental : Survival lane now stops counting up while all players are dead.
  • Mouse clicks are now registered as mouse activity preventing the mouse from disappearing.
  • Fixed "Target Screen" slider in Graphics Options from having one too many options
  • Can no longer steal control from other players in the UI while they are holding a direction down.
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