Major Update 1.5.1
The Hive 1.5.1 Update
Many of the changes in this update were developed as part of the upcoming The Hive: Survival Mode DLC, but they are also included here as improvements to the base game.
Wishlist The Hive - Survival Mode:
[dynamiclink href="https://store.steampowered.com/app/4372940/The_Hive_Survival_Mode/"][/dynamiclink]
This patch improves combat readability, UI clarity, save reliability, mission pacing, and unit presentation across the game. It also adds new enemy variety, updates Medic healing behavior, introduces a new boss encounter to Map02, and adds UI support for the upcoming Survival Mode DLC.
Highlights
Map02 defence phase now includes a new boss enemy The defence sequence on Map02 now features a new boss encounter.
New undead enemy variants added Chalatoi, Dimetrodon, and Lizardmen now have undead versions with visual and gameplay differences.
Medic healing has been reworked Medics now show a visual healing beam on their target, heal with a flat HP value instead of percentage-based healing, and can be ordered to heal a specific friendly unit with a click.
Unit HUD tooltips expanded Attack and Defence tooltips now include more detailed information, including lore-accurate descriptions of the weapons and attack types units use.
Tooltips now reflect unit type and role in more detail Hovering unit HUD elements gives clearer information about what a unit is and how it functions in combat.
Units now track their killing blows Units now have a kill counter that reflects the enemies they have personally killed.
New Survival Mode DLC button added Added a new button in the menu for The Hive: Survival Mode DLC.
Save/Load menu readability improved Difficulty is now color-coded for clearer visibility.
Resource pickup popups improved Resource popups now show the actual amount gained, such as +3 Minerals or +10 Food, instead of always showing +1.
Manual saves are safe again Autosaves and quicksaves should no longer overwrite manual saves.
Starter units now save correctly Pre-placed starter units should now persist properly in save files.
Double-click selection improved Quickly double-clicking different units will no longer select all units of the same type by mistake. You now need to double-click the same unit.
Additions and Improvements
Missions / Combat
-
Added a new boss enemy to the Map02 defence phase.
-
Added a short defence mission of roughly 3 minutes before the Artifact attack begins.
-
Shortened the defence section in the Map02 ending cutscene.
-
Improved enemy spawning during the Map02 ending sequence.
Enemy Variety
-
Added new undead enemy types for Chalatoi, Dimetrodon, and Lizardmen.
-
These new undead variants include both visual differences and ability changes.
Medic Changes
-
Added a visual healing beam to show which target the Medic is currently healing.
-
Medic healing is no longer percentage-based.
-
Healing is now based on a flat HP value across all units.
-
Medics can now be ordered to heal a specific friendly unit with a click.
UI / HUD
-
Added a new button for The Hive: Survival Mode DLC.
-
Difficulty is now shown with color in the Save/Load menu.
-
Added and refined Attack & Defence tooltips in the unit HUD.
-
Tooltips now display important combat details such as damage, defence, attack speed, and more.
-
Attack and Defence tooltips now include more lore-accurate descriptions of the weapons or attack styles used by units and enemies.
-
Tooltips now reflect unit type and battlefield role in more detail.
-
Tooltip values now update correctly based on the selected unit’s stats.
-
Defence is now shown more consistently.
-
Attack information is now hidden for units that should not display it, such as certain Medics.
-
Fixed cases where old stat values could remain visible in the HUD.
-
Units now have a kill counter that tracks their killing blows.
Resource Feedback
-
Added a new resource pickup popup UI.
-
Popups now display the actual amount gained instead of showing a generic +1.
Research / Balance Testing
- Reduced the research time of one building upgrade from 60 seconds to 10 seconds.
Dialogue / Portraits
-
Added the Artifact to the subtitle speaker list.
-
Linked a new portrait correctly.
Tutorial
-
Added a shortcut to reset all tutorial flags: Shift + §
-
Tutorial flags can also be reset with --reset in launch settings.
Fixes
-
Fixed an error that prevented population from decreasing correctly when units died.
-
Fixed starter units not being written into the save file.
-
Fixed autosave and quicksave overwriting manual saves.
-
Fixed cleanup in the Lava Ritual cutscene when skipping, preventing broken states.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.