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Hotfix #13

At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix:

  • Fixed health care buildings not operating correctly;
  • Fixed construction area rendering glitches in construction mode;
  • Fixed corpses blocking construction of new buildings;
  • Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now;
  • Fixed dust clouds spreading directions calculation;
  • Fixed markets information layer not being able to show markets demand levels;
  • Patricians now find business in the city: at forums, libraries and neighbors';
  • Added pedestrians' paths colouring (red, greed, blue, etc);
  • Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer;
  • High level houses now have limits for the number of residents, it depends on the size of a house;

Development notes:

= Game resources are uploaded to our repository; = A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available; = As always, you can see our progress here - https://bitbucket.org/dalerank/caesaria/commits

Thanks everyone. :)

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