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Игры по онлайну и скины по объёму продаж

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Меню

Update #12 (build 62)

Hi everyone.

Today we have a bunch of fixes for those annoying bugs you've been reporting. And some new content of course. Check this out:

  • Rewritten mini-map rendering, now it consumes less CPU time;
  • Fixed annoying crash when displaying sound settings window;
  • Fixed batch mode when working with C3 textures;
  • Fixed several memory leaks while creating/deleting textures;
  • Fixed text lists rendering, the edges of textures are now displayed properly;
  • Fixed mini-map colors: homes, farms and factories are now of different colors;
  • Fixed a crash when a porter could not find the way to his base;
  • Warnings are now rendered correctly - without gaps between textures;
  • Map of the city no longer disappears while zooming;
  • Textures are now correctly drawn even if the game couldn't form a rendering list;
  • Buildings which are located near the fountains or wells are now less likely to burn;
  • Some interface textures updates;
  • Added Legionnaires Fort textures;
  • Added Spearmen Fort textures;
  • Added Riders Fort textures;
  • Added Fort site textures;
  • Added trigger-tiles for different events;
  • Added a basic AI logic for a city which is managed by CPU (calculated: food consumption, population growth, migration and production).

The more bugs you find, the better. :) Keep reporting.

Thank you!

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