Update #12 (build 62)
Hi everyone.
Today we have a bunch of fixes for those annoying bugs you've been reporting. And some new content of course. Check this out:
- Rewritten mini-map rendering, now it consumes less CPU time;
- Fixed annoying crash when displaying sound settings window;
- Fixed batch mode when working with C3 textures;
- Fixed several memory leaks while creating/deleting textures;
- Fixed text lists rendering, the edges of textures are now displayed properly;
- Fixed mini-map colors: homes, farms and factories are now of different colors;
- Fixed a crash when a porter could not find the way to his base;
- Warnings are now rendered correctly - without gaps between textures;
- Map of the city no longer disappears while zooming;
- Textures are now correctly drawn even if the game couldn't form a rendering list;
- Buildings which are located near the fountains or wells are now less likely to burn;
- Some interface textures updates;
- Added Legionnaires Fort textures;
- Added Spearmen Fort textures;
- Added Riders Fort textures;
- Added Fort site textures;
- Added trigger-tiles for different events;
- Added a basic AI logic for a city which is managed by CPU (calculated: food consumption, population growth, migration and production).
The more bugs you find, the better. :) Keep reporting.
Thank you!
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