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Меню

Update #8 (build 58)

Hi there!

Today we have a huge update with lots of fixes (31) and it's all thanks to your bug reports and help. And of course new content is also there.

Check this out:

  • Fixed calculation of improved relations with the Emperor when sending gifts, now the Emperor takes into account last gift's value;
  • Fixed prizes and penalties calculation upon fulfilling Caesar's orders;
  • Fixed searching for available legion logo, now it's less likely there will be 2 legions with the same logo;
  • Fixed crashing when saving data about city's inhabitants;
  • Fixed climate switching algorithm when loading a saved game;
  • Fixed land rendering under buildings in build mode;
  • Fixed saving/loading of Empire's distribution network;
  • Fixed city import/export settings saving;
  • Fixed mission glitches in Capua and Tarsus;
  • Fixed atlas loading from a zip-archive;
  • Fixed crashing when saving data of NPC cities;
  • Fixed factory information window;
  • Fixed crashing when saving Empire's trading network prices;
  • Fixed crashing when loading animations with a wrong config;
  • Fixed saving/loading of random events like fires, destructions and diseases;
  • Fixed theater information window;
  • Fixed crashing when loading incorrect UI elements descriptions;
  • Fixed the order of objects drawing in build mode;
  • Fixed crashing when trying to display an object w/o textures in build mode;
  • Fixed crashing when loading broken maps/saves from Caesar 3;
  • Fixed saving/loading of city history;
  • Fixed loading of trees from .omap file format;
  • Fixed temple coverage calculation of a city, parishioners number is calculated more accurately;
  • Fixed city goods map creation algorithm, now it takes into account all warehouses;
  • Fixed water distribution algorithm when disconnecting aqueducts and inactive vessels from the water source;
  • Fixed saving/loading of educational citizens (actors, gladiators, etc.) who are left without the base building;
  • Corrected description of the Syracusae mission;
  • Corrected roads creation algorithm in free play mode;
  • Invisible objects can no longer be selected on the map of the Empire;
  • Removed the possibility to open a locked map of the Empire via trading advisor;
  • Building area does not change when you press the arrow keys;
  • Added textures and animation for pottery (Andre Lisket);
  • Added textures and animation for Actor's School (Andre Lisket);
  • Added textures to "Taxes and Industry" tutorial mission;
  • Added Ukrainian and Danish missions localization (Artem Tolmachev);
  • Added more lines to Czech localization (Artem Tolmachev);
  • Added option to turn off legion attacks in the city settings window;
  • Added Caesar gifts feature, information about the gifts can be saved;
  • Added saving/loading of city's active points (Ctrl + F1 [2/3/4]);
  • Added public city parameters used by other objects on the map (eg barbarians do not attack already robbed tows);
  • Empire objects now show information about itself (name, status, etc) that is displayed on the map of the Empire;
  • Entertainment buildings now store information about past events (performances, fights, etc.);
  • Towns animation and barbarians settings on the global map are now saved to config file;
  • Empire does not collect tribute from a city the first year.

We already have plans for next update, so stay tuned. Hope you're having fun with Caesaria just as much as we do. :)

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