Update #3 (v. b53)
Happy Valentine's day everyone.
Another big update is packed with some fixes and new content. Here's what we've got for you today:
- Fixed recruiter's logic - now there will be less mistakenly avoided workers;
- Fixed an issue with engineering posts affecting the prestige of the land;
- Fixed a rare crash when opening the "Load Game" dialog;
- Fixed a very annoying bug when the game got blocked if several info windows are open at the same time;
- Fixed Emperor's requests display in your adviser's window;
- Fixed service workers path calculation algorithm - now not only a level of service is taken into account, but the size of a building as well;
- Fixed construction / removal of buildings in the layers mode;
- Fixed original C3 saves loading algorithm - now it also detects aqueducts, meadows and water tiles (citizens are still not loaded at the moment);
- Fixed game's logic in event of firing / rehiring workers;
- Fixed wrongfully appearing message about the availability of goods in stock by the request of the Emperor;
- Fixed (removed) the missionary post in tutorial missions;
- Reduced probability of flooding mud pits and iron mines while without workers;
- Added textures for water supply layer;
- Added textures for land prestige layer;
- Added new aqueducts and water tank textures;
- Added the 2nd tutorial mission for Russian language (shout out to Softer S);
- Added "-nosteam" flag in order to run the game in offline mode;
- Added game speed changing option - use - / + buttons on the main keyboard;
- Added "poor access to the living area" information message when constructing a building which requires workers;
- Added an option to block information windows as in the original game;
- Advisers buttons are re-created as in the original game;
- Added a setting to change camera positioning button.
Hope you enjoy this update as much as we do. And don't stop sending us found bugs and sharing your ideas at the forums.
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