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Beta Build 3: Patch notes

Hello all. Today's beta build update is purely designer changes and game balance tweaks. Bug fixes and programmer based changes will come next week.

Here's what's new:

  • Increased enemy health increase per mission to 12% (from 6%), but reduced the fixed health increase per mission from 30 to 25. Should make the end-game missions harder but the earlier missions slightly easier.

  • Increased Juggernaut and Titan health by 1000 (they're not designed to die in missions).

  • Increased 2nd boss' Plasma Cannon weapon damage by 20 (from 200-220 to 220-240).

  • Reduced scrap boost and XP boost on Global Unlock levels from 5% to 2%.

  • Reduced level up HP boost on Global unlock levels from 5 to 3.

  • Lengthened the Global Unlock curve but lowered the initial amount needed to level (level 2 lowered from 20,000 to 15,000, level 40 raised from 137,000 to 232,000). Should mean that newer players unlock the juicy content faster, but the later ranks are unlocked a little slower.

  • Lowered the mission number from when all enemies have access to MK5 weapons and systems. Should make the end-game a little tougher.

  • Added green highlight particles to "Next" button in dialogue screens.

That's all for now. Get testing!

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