Beta Build 4: Patch notes (and Happy Holidays!)
Good day, and Happy Holidays to you all!
We've got quite a decent number of changes in today's update, fixing some of the issues and addressing the feedback we've received so far during the beta. Thank you for your continued support; some of the following would not have been done if it weren't for the emails and in-game bug submissions from you guys.
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Objective Panel now shows mission name
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Clicking on "next" while dialogue is typing out will cause it to appear all at once (clicking next again will move to next item)
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Fixed spacing in large title font
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Signature abilities/passives now appear as such in their tooltips
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When maxed out global unlocks, XP left no longer appears as "0/0"
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Various fixes to broken active abilities and passive boosters (including the ones associated with Ares Powell and Walter H Kylock)
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Workshop no longer shows blueprints that have been built
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Selecting a target in the target subsystem panel now closes the panel
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Enemy coolant bar particle effect no longer triggers on player coolant use
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Fixed some sprite flickering on the first Boss' Ironcast
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ESC now hides dialogues and activates sensible actions (pause/back/quit) in game screens
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Boss 2 is now offset slightly to the right
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Fixed bug with first boss nearly always dropping Drives
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Added Dialogue skip button
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Player gains HP the moment of level up, not after level up ability selected
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Repair button in hanger plays correct sound
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Fixed dialogue missing commander names on first piece of dialogue in mission
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Fixed AI overheating on salvage missions and causing player to fail the mission
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Repair button now plays a purchase sound
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Reduced the turn limit on the first Boss from 50 turns to 20 turns. This limit is displayed on the objectives panel.
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Fixed some typos in missions
Enjoy!
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