Oculus Rift Beta Released!
Hi all! We’ve just uploaded our first Rift CV1 beta build! It’s on a new branch - ‘riftbeta’. There’s still work to do, but we’ve made quite a lot of tweaks since the DK2 version and we’re looking forward to getting all your feedback.
We’ve also added controller presets to make it easier to find a control scheme that suits you, particularly in VR. We’ll be rolling these back into the non-VR version shortly too.
Recommendations for VR
Set all graphics to minimum to start with Use the new Snap Roll mode VR-specific settings are in the Game menu
So, have a go and let us know what you think :) Have fun!
- Luke and Gary
Release Notes:
Features
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Rift CV1 support!
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Controller presets
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Snap roll can now be used without autolevel
Fixes
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Fixed screen shake sometimes resetting to ‘normal’
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Fixed win:loss ratio on stats screen
Issues
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Preset descriptions aren’t great! We’re working on proper diagrams.
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Reticle head-tracking can be strange sometimes
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Controller UI selection sometimes gets lost on control and crafting menus
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Still using a beta version of Unity, so please tell us if you get any crashes etc!
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