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Меню

1.2.0 - Fresh Outta Beta

Moving 1.2 out of beta, thanks to everyone for the feedback !

**General Fixes:**
  •   Fixed RL lod not working with skins		
    
  •   Fixed Plasma lod not working with skins		
    
  •   Fixed bolt rifle lod not working with skins		
    
  •   Fixed issue where UI would crash when opening last crate		
    
  •   Gamma now clamped at 2.7 when in menu (so menu is readable)		
    
  •   Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate		
    
  •   Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated		
    
  •   Main menu forge/map editor buttons now ensure sv_allowedit 1 is set		
    
  •   Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired		
    
  •   Gib explode directions should now be more consistent when playing back replays continously		
    
  •   Removed 'blip' sound from menu.rep	
    

    Forge:

  •   Fixed issue where UI would break when adding bogus values to text entry boxes		
    
  •   Updated Reflex_Weapons.zip to include all base textures		
    
  •   Added Digi Pink skin set	
    

    Art:

  •   Fixed issue where Speed ragdoll legs crash the game		
    
  •   Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)		
    
  •   Fixed jump anim that was bugging out the arm	
    

    Purity:

  •   Fixed issue where pak file assets were always taking precedence		
    
  •   Visual clarity mod verified to work, as it should be		
    
  •   Custom sounds now work too	
    

    Custom Rulesets:

  •   Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset		
    
  •   Fixed Crash in “map” with “sv_startruleset” used		
    
  •   Fixed issues switching between two custom rulesets		
    
  •   Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.		
    
  •   Exposed gconst_expose_timers_to_lua		
    
  •   Exposed gconst_powerups_drop		
    
  •   Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
    
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