STEAMB

Меню

6.9 Update

1 / 1 · 100%

Trials are a new system that will be replacing Challenges within a Kingdom. They teach new players game mechanics and give useful resources while Epic Trials reward experienced players with Starry Kingdom Pets which increase the Kingdom Team Bonus.

  • Trials have a single battle for each Tier.

  • Trials will give players a team of Troops from that Kingdom that they must use to defeat the Enemy team.

  • The player’s team will be based on themes for the Kingdom.

  • The enemy team will use Troops from that Kingdom.

  • The Player’s Troops’ levels, traits and ascensions for their Kingdom team will be based on the versions of those Troops that the Player owns.

  • If a player does not own a copy of a troop the Trial will use a level 5 version of the Troop with no traits or ascensions.

  • Players will be able to change the order of the Troops on the team to suit their own play Styles.

  • Like Challenges, Trials have 10 Tiers that need to be completed in order.

  • Trial Tiers will increase in difficulty similar to how Challenge Tiers did previously.

  • Players will earn the same amount of rewards from Trials as they did from Challenges (even though there are less battles than before).

  • This means players who are in the middle of completing their Challenges, and players who have already completed all Challenges, will not miss out on any rewards.

  • Kingdom Quests that previously unlocked a Challenge Battle, will now give Soul rewards.

  • This replaces the Souls they would have earned from the Challenge Battle those Quests would have unlocked.

  • The first Quest in a Kingdom will still unlock the first Trial in their Kingdom.

  • When a player completes a Trial, if they do not own all Troops on the Trial team, they will be shown an offer that will give them 1 copy of each Troop on the team for a Gem cost.

Extra Note: Kingdom Trial Teams may change in the future as more Troops release in a Kingdom or if a Kingdom receives a rework.

1 / 1 · 100%
  • Epic Trials are additional Trials that can appear in a Kingdom when that Kingdom is the focus of a weekly event.

  • Epic Trials will only appear, and can only be played, if a player has completed all regular Trials in that Kingdom.

  • There are 5 Epic Trial Battles in a Kingdom each Week.

  • Like regular Trials, each Epic Trial Battle will increase in difficulty as they progress (starting at Level 225 Enemies, and working up to Level 350).

  • Completing an Epic Trial Battle will give a copy of the Kingdom’s Starry Pet, the final Battle will give 2 copies of the Starry Pet. (More on Starry Pets Below).

  • Starry Pets are exclusive to Epic Trials (they cannot be earned anywhere else).

  • Starry Pets add to their Kingdom’s Team bonus (stacking with any existing bonuses from Kingdom Pets).

  • After completing an Epic Trial Battle, players will be given an offer to purchase additional copies of the Starry Pet for Gems.

  • Players will be able to replay the Epic Trial Battles in a Kingdom, starting from the first one again, each time that Kingdom is a weekly Kingdom.

1 / 1 · 100%

We have made some improvements to Campaigns.

  • Campaign Menus have been updated to the new UI Style.

  • We made the goal of each task easier to achieve while playing the game normally. This means that players will not need to change their team, hunt for a specific Troop or play in a specific game mode to complete a Campaign Task.

  • We have reduced the number of tasks required to complete each week to 1 for each rarity (Gold, Silver, Bronze).

  • Tasks now have a higher goal to achieve for the task, however we have added milestones that help break the Tasks down into smaller goals which they can achieve during the week.

  • Each Task has 5 milestones, once a milestone has been achieved players are able to collect the Stars from that milestone (so players can collect milestones while they work to complete the task).

  • Players can also choose to wait until they complete the Task fully before they collect any Stars.

  • The amount of Stars per Task has changed as part of the change to 1 Task for each rarity (players still earn 100 Stars per week)

  • GOLD = 50 Stars

  • SILVER = 30 Stars

  • BRONZE = 20 Stars

  • Each Milestone is worth 20% of the total amount of Stars per Task.

  • Players still need to complete a Task from a previous week before they can progress to any future weeks’ Task.

  • As the Tasks are now easier, we have removed Task rerolls, and replaced it with a Skip Milestone option. This allows players to spend Gems to skip the current milestone in a Task (ie 20% of the task).

  • GOLD = 100 Gems

  • SILVER = 80 Gems

  • BRONZE = 60 Gems

  • We have made adjustments to Skipping Tasks gem costs to reflect the change in Star value, and the fact that there is only 1 Task for each rarity now. (Skipping all Tasks in the week still costs the same amount of Gems as before).

  • GOLD = 500 Gems

  • SILVER = 400 Gems

  • BRONZE = 300 Gems

  • We have changed the first reward of each week to give more valuable rewards for that week.

  • We changed the Campaign tutorial to use the new popup animation tutorials that we introduced with the opening tutorial sequence.

  • The new popup tutorials are also viewable by selecting the ? button on each tab of the menu.

1 / 1 · 100%

We have given the Quest menu an update to both UI and flow of the menu.

  • Quest menu has been modernized to better match the new UI style. It will also more clearly show rewards and progress.

  • We have added a quest tracker along the bottom so players can easily see the number of quests in the questline, and the rewards they will get from each quest.

  • Players can interact with the reward icons along the bottom to get a popup explaining the reward.

1 / 1 · 100%

We have added a new questline that slots in between new players creating a character to the beginning of Broken Spire.

  • After a new player creates their character they will get to choose between 3 possible weapons.

  • Players will be able to craft the weapons they didn’t select in the Soulforge later on. (This will also allow older Players a chance to craft them as well during the week of weapon’s kingdom).

  • The new questline will continue the story first introduced with the new Opening Tutorial sequence joining that story and the start of Broken Spire together.

  • The intro questline will guide players through the first 5 levels teaching some of the early game mechanics, such as equipping Weapons, leveling Troops, etc.

  • These tutorials will replace the ones originally taught during early Broken Spire Quests.

  • During the intro questline players will gain 3 Troops to make up the new starting team – Kitsune, Priestess, and Goblin Bomber.

  • They will replace the Baby Dragon, Goblin, and Warhound troops that new players used to gain from the opening tutorial and early Broken Spire Quests.

  • We have adjusted Hero Leveling for the first 7 battles to automatically award a Gem Mastery rather than have players choose during the intro questline.

  • We have also changed the Gem Mastery required for early weapons so that new players do not get overwhelmed with new weapons while they are learning the game.

  • Completing the intro questline will award Eleanor for players to use (similar to how our Kingdom Quest rewards the Quest Giver/ Epic Troop for the Kingdom).

  • Due to the addition of the intro questline, we have made some changes to Broken Spire’s Quests.

  • The first 2 quests will no longer award the Goblin, and Warhound.

  • The difficulty for Broken Spire will be adjusted slightly as players will be starting the Broken Spire Quests at level 5 now.

  • The new troop that players fight in the Intro Questline – the Rat Swarm will go into chests with weekly reset.

1 / 1 · 100%

With the addition of the Intro Questline, we have made a few changes in the Adventurer’s Path.

  • We have changed the level that some Game Features will unlock:

  • “Troop Level 5” now unlocks at Level 1 (was Level 5 previously)

  • “Weapon Tempering” now unlocks at Level 3 (was Level 15 previously)

  • “World Map” now unlocks at Level 5 (was Level 1 previously)

  • “Troop Level 15” now unlocks at Level 15 (was Level 16 previously)

  • “Kingdom Challenges” has been renamed to “Kingdom Trials”, but it will continue to unlock at the same level (Level 6)

  • We have simplified some of the Game Feature descriptions on the Hero Path menu. So they are easier to understand and read on smaller devices.

  • We have added the following Troops to the Adventurer’s Chest:

  • Priestess

  • Eleanor

1 / 1 · 100%

We have made some improvements to Kingdom Pass based on feedback from the community, and observations we have noticed from the past couple of Kingdom Passes.

  • Kingdom Passes will be changing to run only for 2 weeks.

  • We are changing the Kingdom Pass Battlecrashers so they will have a flat chance to appear (i.e. They will no longer decrease in chance to appear the more players encounter them).

  • Kingdom Pass Battlecrashers will now drop 2 Crowns instead of 1.

  • Kingdom Pass Battlecrashers can now be encountered in Quests.

  • We have updated the Kingdom Pass icon button on the world map to make it easier to view current level progress on smaller devices.

  • We have updated the Kingdom Pass UI to match the new UI style. (More menu changes are listed below)

  • We have changed the menu so it’s easier to identify which Kingdom the Kingdom Pass is for.

  • We have added a Kingdom Battlecrasher tracker to the Kingdom Pass Menu, so players can see how many Battlecrashers they have encountered for the day, and how long before they reset.

  • The Tracker will also display the Troop the player should look out for.

  • We have improved the Level + Crown tracking section in the menu.

  • We have increased the reward sizes on the reward track map slightly, to try and help improve the readability on mobile devices.

  • We have moved the Kingdom Pass Level Gem purchase button to live over the level that would be purchased.

  • We have added a new Help Popup that should give a quick overview to how the Kingdom Pass works.

1 / 1 · 100%

We have 3 new Achievements for this update:

  • The Midas Touch: Complete all milestones in a Gold Campaign Task

  • Trials & Tribulations: Complete 5 Epic Trials

  • Loot & Boot: Destroy 20 Booty Gems

  • Booty Gems will become available in a future Campaign that begins towards the end of 6.9

We have change a few Achievements for this update to replace achievements about Challenges or Rerolling Campaign Tasks:

  • Challenger: Complete your First Trial Battle

  • Previously – Complete your First Challenge Battle

  • Champion: Complete 2 Trial Battles in a Single Kingdom

  • Previously – Complete 5 Challenge Battles in a Single Kingdom

  • It’s A Long Way To The Top: Complete a Tier V Trial in any Kingdom

  • Previously – Complete Challenge Tier V in any Kingdom

  • Bronzed and Beautiful: Complete a Bronze Task in any Campaign

  • Previously – They See Me Re-Rollin’: Reroll a Campaign Task

1 / 1 · 100%
  • We have done an update on all the new UI graphics that we have been adding for the new UI Style to make sure they share the same style and colors.

  • We have changed the starting speed for new players to be x1.5 instead of x1.25.

  • We have moved The Guardian Dragon in the 3rd battle of the Opening Tutorial Sequence to be 3rd position on the Enemy team.

  • We have added a new Heroic Gem for a future Campaign, the Booty Gem.

1 / 1 · 100%
  • We have fixed an issue where Choice Spells would display their spell text incorrectly when looking at the Troop overview.

  • We have fixed an issue where the Pet card for Spike was missing.

  • We have fixed an issue where the Centuragon’s spell cast was not giving Mana to the first Troop when resolving Wild Card gem matches.

  • We have fixed an issue where some Troops’ art + spell art was missing on mobile devices.

  • We have fixed an issue where some players couldn’t see the Dark Pits’ Deep Delve map.

  • We have fixed the Purification buff from Genie + Daemon wandering merchant encounters, so that it will only apply to Allies, and not enemies.

  • We have fixed an assortment of smaller issues.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения