Build 1.9.8.1
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AL-1090 Add Counter For Matchmaking Screen
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AL-1081 Peasants not moving on Mission 1
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AL-1077 Hall Lair Default Spawn Location Inside, Units Getting Trapped
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AL-1076 Unable to select units coming out of moon lair
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AL-1075 Some darkness units spawning inside the building and not able to move
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AL-1074 Not possible to build Fortress and Blacksmith
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AL-1073 Wrong name for Moon Lair on peasant build list
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AL-1072 Darkness buildings with no construction preview
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AL-1069 Turn Main Menu Into Your Bitch
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AL-1067 [MAIN MENU] Fix Pegasus So Camera Zooms Into Top of Table for Multiplayer
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AL-1066 [MAINMENU] MatchMaking
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AL-1064 Home Button Not Working
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AL-1063 Settings Menu Not Working
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AL-1061 Player Messaging
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AL-1060 Peace Timer doesnt disappear
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AL-1059 Skirmish Mode Should be Steam Name
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AL-1056 [MAINMENU] Start Mission Button
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AL-1055 [MAINMENU] Skirmish Book Under Singleplayer
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AL-1054 [MAINMENU] Fly In Sequence
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AL-1052 Not possible to use Ether on building and units if Ether quantity is too high
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AL-1051 Archers not attacking if player keeps clicking to order an attack
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AL-1050 Options 'Restart' and 'Exit to Main' not working on pause screen
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AL-1049 Isn't possible to pause the game on tutorial screen
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AL-1048 Game isn't ending if mission is failed
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AL-1045 Minimap being shown on pause menu
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AL-1044 Building when being repaired is invulnerable to attacks
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AL-1043 No build preview for Altar
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AL-1042 Not possible to build archery range on first mission
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AL-1041 Tutorial Mission Broken
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AL-1040 Cannot Create Build Due to Compilation Errors
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AL-1038 Enemy units not hidden inside fog of war
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AL-1036 Skeleton warrior not moving to defend the base
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AL-1034 Create Stats Spreadsheet With Costs
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AL-1033 Apply Stats to Dawn Units
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AL-1032 Apply Stats to Darkness Units
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AL-1031 Game resolution too low immediately after opening game
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AL-1030 Add exit button for main menu so the player can leave the game.
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AL-1029 Add Delay Between Missions To Allow Mission Complete Audio to play or failure
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AL-1027 Game audio being distorted on Main Menu
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AL-1023 Buildings damage/destroy sfx
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AL-1016 Prison building counting as 3 in 'Destroy Morganas buildings'
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AL-1013 Pause screen not showing if player press 'Esc' button
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AL-1012 Cavalry unit model too big
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AL-1007 Create Morgana into an actual Unit.
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AL-1006 Fix all darkness units to actually move, attack, have weapons, etc.
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AL-1005 Sound issue with video if player clicks on Skip
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AL-1004 Possibility to pass camera tutorial using arrows or WASD
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AL-1003 Return button on Singleplayer option
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AL-1001 Units not moving if the player commands them too far
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AL-999 Moving Units Duplicate Acknowldgements
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AL-998 Camera Doesn't Rotate
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AL-996 Builders not building structures and only running towards them
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AL-993 Archers attacking enemies outsides their fog of war
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AL-992 No option or button working on Settings
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AL-991 Reimplement Archer Sounds
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AL-990 Intro Video Not Playing
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AL-989 Intro and Outro Timelines
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AL-988 Attack (3d) Audio Not Working
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AL-987 Implement Audio Clips
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AL-986 Make adjustments for pikeman for damage and other things.
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AL-985 Fix Animations for Pikeman
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AL-984 Newly created pikeman are spawned "inside" the terrain
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AL-983 Units moving through a cliff on mission 1
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AL-982 No collision on environment buildings on mission 1
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AL-981 Unit box selector with enemy Town Center softlocks the mission 1
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AL-980 Skeleton Archer not having a bow
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AL-979 Leave Just One Book
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AL-978 Cavalry units don't have line of sight to explore the fog of war
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AL-977 Population number breaking when population is a certain number
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AL-976 Zoom out option in tutorial requiring the fully zoom out + keep zooming out
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AL-975 Softlock while selecting units on tutorial
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AL-974 Fix Blur On Main Menu
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AL-971 Create Loading Screen After Match is Found and Skirmish Map
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AL-970 Create Finding Match Screen After Faction Selection
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AL-969 Update MainMenu to Pull in Save Data
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AL-968 Fix Video Timelines
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AL-967 Remove Old References SaveData.XML
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AL-966 Units not attacking enemies on mission 1
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AL-965 Tutorial for screen not decreasing Peace Time
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AL-964 3D Logo Updates
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AL-963 Loading Screen
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AL-962 Save Single Player Progress
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AL-960 Add kims audio to buildings
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AL-959 Add new 3d logo to main menu
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AL-957 Add Units to Charlies doco
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AL-956 Re Animate the peasant model
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AL-955 Work on Main Menu Scene
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AL-952 Peasants should search for other buildings to help finish
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AL-951 Settings option on Main Menu crashing the game
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AL-950 Single Player and Multiplayer options redirecting to the same game mode
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AL-949 Setup New Main Menu For Single Player
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AL-948 Begin framing work for Tutorial Mode
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AL-946 Check All Building Health bar locations
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AL-945 Fix Mini Map BackDrop
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AL-944 Move Intro and Outro Videos into Small Chapter One Scene
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AL-942 Town Center sound only stops playing if another sound is played
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AL-941 Box selection prioritizing units instead of unit + buildings
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AL-937 remove skip buttons all together.
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AL-936 camera background black not blue for videos
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AL-935 make sure that videos are its skipping on its own
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AL-932 Unit health bar not disappearing when being deselected
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AL-931 Unit spawn gathering point not showing on different types of camera zoom
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AL-930 Incorrect model/design for beacons
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AL-929 Widen and smooth out terrain for small chapter 1
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AL-928 Close button on building menu not working for workers
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AL-927 Unit portrait has the same image as previous selected unit
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AL-926 General hit sounds for Units
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AL-925 No limit where the units can walk on the sea/water
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AL-924 Player not able to build Archery Range on mission 1
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AL-923 Button Main Menu not working after failing/winning a mission
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AL-922 Remove unit health bar on cinematic videos
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AL-921 Create a full master list of audio needs. Things complete, still need work and completed.
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AL-910 Battle Tower Dawn Building
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AL-909 Darkness Docks Building
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AL-908 Dawn Docks Building
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AL-906 Player not able to command attack on units
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AL-905 Add Outro Video
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AL-904 Create Books for Main Menu Chapters
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AL-903 create video cuts for main menu
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AL-901 Dark Unit - Crab
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AL-900 Dark Unit - Demon Warrior
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AL-899 Dark Unit - Flying Demon
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AL-898 Dark Unit - Hell Hound
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AL-897 Dark Unit - Wendigo
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AL-896 Dark Unit - Werebear
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AL-895 Dark Unit - Warewolf
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AL-894 Building a stable locks the player from other actions (until mouse right clicking)
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AL-892 Game not pausing/stopping if it isn't on main screen (alt+tabbing)
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AL-891 Health bar clipping on unit model
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AL-890 Minimap not working correctly
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AL-889 Remove Merlin And Arthur Spawner
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AL-887 Cut Scene Walking on to the boat
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AL-886 Single and double click not working for units
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AL-885 Visual bug on starting area for Mission 1
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AL-884 Cinematic video not automatically skipping on mission start
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AL-883 Cinematic video not being shown on game start
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AL-882 Arrow launch and impact on different materials
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AL-881 Main menu not being firstly loaded on build 'development - dev'
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AL-880 Dark Unit - Skeleton Warlord
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AL-879 Dark Unit - Skeleton Archer
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AL-876 Some trees being selected on the start of Mission 1
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AL-875 Peace time on Mission 1 not decreasing
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AL-874 Aggressive units along the path of Mission 1 doesn't have movement
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AL-873 Church building softlocking Mission 1
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AL-872 Not able to pass mission 1, as 'Secure the camp site' isn't being triggered
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AL-871 When more than one civilian is selected, the build menu is blank
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AL-870 Merlin and King Arthur always being selected
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AL-869 Pathing issues after double click
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AL-868 Arrows being targeted above the enemies
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AL-867 Unit box selector not automatically disappearing
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AL-864 Update Fog Of War
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AL-859 Create a doco for tech trees, army trees, and others.
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AL-857 Remove Background Behind Mission Complete
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AL-856 Re Rig Merlin
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AL-854 Visual glitch after merlin and Arthur leave the cave
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AL-850 Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out
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AL-849 The units are already in a moving state while the cutscene for mission 1 is shown
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AL-848 For Units spawned in have them not run to a location, spawn them at that location
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AL-847 Fix Merlin Model
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AL-846 Finalize Missions For Single Player Chapter 1
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AL-845 Matchmaking System
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AL-844 Ensure Arrows Disappear After Hitting Unit
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AL-842 Add Mission Beacons
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AL-841 Wrap Up Mission 2
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AL-840 Wrap Up Mission 3
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AL-839 Replace Squad System
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AL-838 Camera Zoom In Min Height
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AL-837 Camera Zoom Out Max Height
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AL-836 Fixing Intro Scene
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AL-834 Increase Hit Box For Attacking Unit
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AL-833 Missions Stuck
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AL-832 Trees Floating In Air
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AL-831 Structures Menu
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AL-830 MOBS Should Fight who they encounter first
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AL-829 Need A Visual Cue For Attacks
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AL-828 Swordmen just Standing around For Some Reason
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AL-826 Archers Stop Attacking Other Enemies
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AL-825 MOBS Sometimes stop attacking
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AL-824 Archers Take Too Long To Respond
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AL-823 Start working on Skrimish mode
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AL-821 create Mission Complete and Mission Failure UI
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AL-819 Dark - Aviary
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AL-818 Dark - Battle Tower
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AL-817 Dark - Demon cave
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AL-816 Dark - Fortress
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AL-815 Investigate Library / Menu Scene
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AL-814 Create Missions
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AL-812 Create Icons for Dawn Faction.
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AL-811 Update Cave V2 for cutscene.
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AL-810 Updated Cutscene for singleplayer. Cave and Troops
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AL-809 Write out all the building sound references and unit references for audio.
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AL-808 Change Under Attack Sound to Horn
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AL-806 Arrows do not fire from the correct position but from the opposite side of the unit
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AL-801 Add the Aviary to RTS Engine.
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AL-799 Replace King Arthur Model
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AL-797 Concept Faction Icons
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AL-792 Import Hero - Arthur - RTS ENGINE
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AL-791 Import Hero - Merlin - RTS ENGINE
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AL-789 Objective Complete
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AL-788 Create End Mission Video
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AL-786 Pathfinding Issues
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AL-774 Random dawn troops you find in the world currently attack you, they need to become your friends.
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AL-773 Campaign Flow
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AL-772 Checkpoint Keeps Incrementing
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AL-770 Hero Unit Not Getting Attacked
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AL-768 Adjust and flatten paths for astar path finding.
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AL-766 Write a short description for each unit both from a sound perspective and wiki lore.
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AL-765 Finish videos for Kim for Sound Design
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AL-764 Work on Morgana
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AL-763 Can't Go Past Mission 2
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AL-762 On Focus Navigation Items
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AL-761 Enemy Spawning During Peace Timer and Then Disappears
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AL-758 Units Stacking
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AL-757 Mission Complete Sound
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AL-756 Chapter Failure Sound
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AL-755 Chapter Complete Sound
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AL-736 Darkness Sacrifice Pit - University
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AL-735 Dark - Stables/Hellpit
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AL-734 Dark - Siege/Forest Cave
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AL-733 Dark - Mage Tower
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AL-732 Darkness Lumbermill
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AL-731 Dark - Prison/House
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AL-730 Darkness Church
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AL-729 Fortress
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AL-728 Dark - Blacksmith/Forge
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AL-727 Skeleton Barracks / Graveyard
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AL-726 Aviary
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AL-725 Dark - Barracks/Graveyard
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AL-724 Dark - Altar
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AL-709 Wizards Tower
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AL-708 Church
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AL-707 University
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AL-706 Townhall
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AL-705 Stables
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AL-704 Siege Workshop
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AL-703 Sawmill
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AL-702 House
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AL-701 Blacksmith
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AL-700 Barracks
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AL-699 Archery
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AL-698 Aviary
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AL-697 Altar
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AL-696 Replace Peasant Model
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AL-693 Make sure fog of war is working correctly
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AL-692 Adjust Darkness buildings so they are correctly on the ground
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AL-691 Integrate Hero UI with merlin and Arthur
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AL-690 Menu Items Unlinked
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AL-685 UI Implementation with RTS
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AL-684 Review Darkness Structures
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AL-681 Figuring out Arthur and getting him game ready.
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AL-680 Adjust Main menu and single player menu to start the single player experience.
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AL-674 Finalize and Test Encampment Mission and Endgame Sequence
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AL-670 Adjust Wave Manager for Unit and Wave Configuration
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AL-666 Ensure Darkness Units and Buildings Function Correctly
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AL-653 Finalize Logic for Mission Win State and UI Transitions
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AL-648 Adjust Win/Lose State Logic and Implement Checkpoint System
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AL-643 Spawn and Manage Dawn Units Across Chapter
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AL-636 Create the player manager for the dawn units
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AL-635 Create music for video (story book)
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AL-634 Add the video that hannah is working on. (story book).
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AL-633 Hide UI during video and cutscene.
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AL-632 Create an ability to turn objects off and on per mission.
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AL-631 Add win and lose states for the single player.
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AL-630 Setup Transition between missions same map
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AL-629 Horn Sound to Signify Mission Transition
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AL-624 Darkness Faction Unit Animations
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AL-620 Creating introduction trailer for ingame single player
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AL-617 Sounds Pass List
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AL-616 Figure out King Arthur
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AL-615 Figure out Merlin
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AL-614 Create missions for single player game mode
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AL-613 Help Create player hub and other UI for the game.
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AL-612 Help create Icons for buildings Darkness and Dawn
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AL-611 Add new camera for in game cinematics / cutscenes
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AL-601 Stables - Helldogs
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AL-600 Aviary - Flying demons
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AL-599 Create Wizard Tower - Skeleton Mage
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AL-598 Church - Gothic
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AL-597 Create Sacrifice Pit - University
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AL-596 Using RTS Engine create the new faction type of Darkness
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AL-594 Implement The Darkness Faction
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AL-591 Create Darkness Structures
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AL-589 Optimize Structures
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AL-587 Remove Trees From Base Areas
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AL-586 Mesh Baker
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AL-584 Optimize Units
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AL-583 Fix Lights On Construction State
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AL-581 Add Ambient Lighting To All Structures Level 1
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AL-572 Adding Grunge to Ruins on Demo Level
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AL-566 Investigate Implementing FOW
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AL-565 Investigate Implementing Minimap
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AL-484 Remodeling of Shipyard Structure - Standard and Extended Versions
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AL-475 Upgrade and Redesign of House Level 2
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