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Игры по онлайну и скины по объёму продаж

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Меню

Patch 167

Ore system:

  • Credits are now the main currency.
  • Visiting the galaxy map or a trade auto-sells your ore for credits at a rate of 1:10.
  • Tech labs and gamblers now accept credits; the relative price remains the same.
  • Repair bots and ore generators now consume credits.

Misc.:

  • Allied ships in the 'defend x' missons now warp out after you completed the respective goal.
  • The energy required to remain cloaked now rises exponentially over time.
  • The game now disposes/frees more of its used OpenGL resources when exiting.
  • When a shop/gambler/techlab dies in a map, it dies in real life... I mean the galaxy map...

Bug fixes:

  • Fixed a bug causing techlabs and gamblers to refuse docking.
  • Destroying an asteroid now stops the ore extraction.
  • Improved description and text for the mine ore mission. Also, there should now always be at least 5 ore to mine.
  • Replicated ships no longer show up as destroyed ships on the score screen.
  • Closing a shop screen on the galaxy map should no longer accidentally trigger missions hiding below.
  • Cloaked ships now a) completely break missile tracking, b) cannot be drained by the energy absorber, c) no longer affect the camera.
  • Faction standings can no longer go beyond -0 or +8.
  • Fixed a bug causing commands to get lost when your ship breaks apart.
  • Fixed a crash in the skirmish mode caused by specific replicator designs.
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