Update 0.9.0.7
Change log
Improvements
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Added new deployable turret platforms
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Added a popup indicator when you receive a new item in your inventory
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World settings window now works for survival mode, and various issues in its settings have been fixed
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If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship
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Added a warning if you try to remove the command module
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Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step
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If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message.
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Some missing elements added to the localization table
Fixes
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Radial grid in orbital mode has been fixed and slightly improved
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Quests now save and load correctly
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Fuel level in the energy generator now saves correctly
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Background asteroids are now generated slightly lower and should not interfere on the zero plane
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Drones can no longer be deleted
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Flickering of the background star when the ship is destroyed has been fixed
Balance
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In orbital mode, default planet size has been reduced, but it can be increased back in world settings.
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In orbital mode, asteroid orbit is higher to reduce tidal forces, and the starting position of the ship is also within this belt.
[
](https://t.me/CelestialCommand)
[
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