DiscStorm - Patch Notes - v1.0.3
Tweaks
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Discs thrown by burglars no longer hurt other minions.
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AI players now qualify for the Trigger Happy multiplayer stat.
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In AI only multiplayer matches, rounds will auto advance to the next.
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Dojo Master will always face the player during the deflect tutorial
Bug Fixes
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Fixed issue where the wave select screen would appear over the main menu if exited quickly.
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Fixed issue where keyboard player couldn’t do anything other than join multiplayer as the preselected character when joining slots 2-4 nor could they quit
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Fixed issue where game wouldn’t detect a winner of a DeathDisc match (most notable with AI players)
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AI players no longer get stuck in the vents in the museum.
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Players no longer get stuck in the bookcases in the mansion when deflecting.
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Intro music no longer plays for half a second when starting the game if the music volume is set to 0%.
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The Miner no longer throws dynamite when stunned in wave mode
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Prevented ArrayOutOfBounds exception being thrown when AI players are dashing.
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Prevented NullPointer exception being thrown when players are killed in the enchanted forest hedges (e.g. when in Reaper / Deathdisc modes)
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Discs no longer appear underneath the back wall of the arenas when landing too close.
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