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DiscStorm - Patch Notes - v1.0.3

Tweaks

  • Discs thrown by burglars no longer hurt other minions.

  • AI players now qualify for the Trigger Happy multiplayer stat.

  • In AI only multiplayer matches, rounds will auto advance to the next.

  • Dojo Master will always face the player during the deflect tutorial

Bug Fixes

  • Fixed issue where the wave select screen would appear over the main menu if exited quickly.

  • Fixed issue where keyboard player couldn’t do anything other than join multiplayer as the preselected character when joining slots 2-4 nor could they quit

  • Fixed issue where game wouldn’t detect a winner of a DeathDisc match (most notable with AI players)

  • AI players no longer get stuck in the vents in the museum.

  • Players no longer get stuck in the bookcases in the mansion when deflecting.

  • Intro music no longer plays for half a second when starting the game if the music volume is set to 0%.

  • The Miner no longer throws dynamite when stunned in wave mode

  • Prevented ArrayOutOfBounds exception being thrown when AI players are dashing.

  • Prevented NullPointer exception being thrown when players are killed in the enchanted forest hedges (e.g. when in Reaper / Deathdisc modes)

  • Discs no longer appear underneath the back wall of the arenas when landing too close.

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