v1.1 "Spooky Town" Update is Live!
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
Added new graveyard level
- Includes both a daytime and nighttime version
- Two new showdown types: woods battle and invisible showdown
- Two new music tracks
- Statues that look at nearby players
- Lightning that reveals players
- Ghosts.....?
-
Added TNT item to spy town. Can be placed on the ground or planted on other thieves
-
Added Booze item to spy town. Makes all thieves but the player become a drunk
-
A LOT of new tips in the scores screen. Some common, some...RARE
Features
-
Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
-
Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
-
Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
-
Add level selection option to the saloon
-
Add points-to-win option to the saloon
-
Add "Remove Thief" command to the ESC menu
Gameplay Changes
-
Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
-
Players are now awarded titles at the end of each game. These are based on player's actions
-
All showdowns now award exactly 1 point per kill
-
Desert standoff showdown now gives each player only one bullet
-
Nighttime tumbleweed showdown awards 2 points to any survivors
-
Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
-
Gun hitbox is now slightly narrower
-
Stab hitbox is now slightly smaller
-
Tumbleweed is now capable of winning the game
-
GHOSTS...??
Bug Fixes
-
Fix connectivity issues with mobile app
-
Fix bug where GLUG GLUG GLUG achievement is received early
-
Fix bug where control binding bar would appear while pressing ESC or Enter
-
Fix bug where control bindings would get interrupted by already bound or not relevant inputs
-
Fix bug where score marker effects would sometimes be 1 point off
-
Fix bug where dead thieves could sometimes draw on top of the tent
-
Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
-
Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
-
Fix bug where scores screen would display incorrect death slashes sometimes
-
Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
-
Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
-
Saloon graphics updated
-
Thieves are no longer scaled based on distance to the top of the screen
-
Low time countdown and gadget usage UI popups are now smaller
-
Assets are now dynamically loaded for less memory usage
-
James added to credits in saloon
-
Option pointer effect added to saloon
-
Score markers now have randomized locations
-
Tumbleweed score now persists across rounds
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.