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Version 1.06.0 and Soundtrack

Hello executives, two announcements today.

Firstly a lot of you have expressed an interest in listening to the music to Executive Assault, therefore I have made available for purchase the soundtrack for you to enjoy which can be found on the store page as DLC, all proceeds will go to the composer.

Second I have been reading your suggestions and comments and have come up with a few solutions that should help make the game more fun.

Gameplay alterations

  • AI now responds to having its Iron extractor attacked.

  • The option for meteors to drop Thorium and Calcite has now been added (default to on).

  • All weapons except the Electron Gun now have their range limited to 500meters. This is just over half way across the map.

  • CEO now has a new gun: the Disassembler, deals about 150 damage per shot.

  • CEO glock is now more powerful.

  • To stop people using corridors as indestructible walls I have introduced a corridor limit which goes up by 2 every time a building is constructed. I have also increased their Iron cost from 100 to 750. Finally they can now be destroyed using the Orbital Laser only.

  • Large turrets now cost 800 iron

  • Tank factory now takes 3 minutes to research

  • Tank factory now costs 3500 iron.

  • Pulse weapons have proper target prediction rather than tracking to help makes things more fair

  • Pressing Shift+F12 now shows the ping in multiplayer games.

  • Damage done by minigun and phased mass rifle has been decreased.

Fixes

  • A random crash has now been fixed which was being caused by announcements.

  • AI now rebuilds its Iron Extractors

  • A second meteor no longer comes down soon after the first one.

  • Chat window now fixed in the multiplayer game setup screen.

  • Pressing Shift+F12 shows ping

  • Can no longer drive vehicles into corridors.

  • You can now direct connect to password protected games.

  • Unit that come out of the portal over multiplayer no longer stutter.

  • You can now rebuild the powerstation after it has exploded.

  • Basic beam laser now does correct amount of damage.

A big thank you to everyone who has brought the game and have been patient while all these little niggly issues are fixed, means a lot to me that you have stuck with it while I continue to improve the game.

I will be looking at adding weapon info so that you know exactly how much damage everything does as well as improving the AI a bit more.

Cheers Rob

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