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Update #15 - Profile leveling, 20 challenges and massive performance improvements!

Howdy folks!

Today's update adds a Leveling system to your Profile. Playing Gauntlets and unlocking Achievements increases your Profile Level. Currently it serves to check how experienced a player is since you can see his level on the leaderboards, I may add bonuses of some sort to the levels in the future.

Added a new Template to teach players how to do Time or Damage based tests, useful for making some cool achievements for your Gauntlets.

Restart Gauntlet button added to the In-game menu, hadn't thought about it before so thanks to Evan Hitchings from Two Dash Stash for the suggestion!

Also many performance improvements, as a whole everything should run faster. Massive levels no longer have a serious performance drop the longer you move and the Pathfinding refresh on various objects should no longer cause the game to hang for a few milliseconds.

Cheers!


v0.16 - 25/02/15

  • New Template: Time Based Tests, useful for learning how to do Time or Damage based Achievements

  • Changed Event_Action: Gauntlet.Achievement_Trigger, now has a optional Condition Id that triggers the Achievement only if True

  • Added Gauntlet Achievements to The Great Escape and The Great Escape Lite

  • Added 7 General Achievements

  • Added 20 Challenges, they work as a sort of Tutorial guiding the Player to do various things

  • Added Levels based on experience from Achievements and completing Gauntlets

  • Added Daily Challenges, simple challenges that change every 24 hours

  • Added Restart Gauntlet button to In-Game menu, thanks to Evan Hitchings from Two Dash Stash for the suggestion!

  • Massive performance improvements across the board!

  • Changed how Pathfinding works so now it shouldn't hang whenever it is refreshed

  • When a new player launches the game for the first time the player is asked to play the Game Basics Tutorial

  • Cursor controls now work on various TextBoxes like Background Text and Survivor Dialog

  • Fixed issue with Minimum Infected not working if start was set to Static

  • Fixed issue with Rain Covers and Respawn points being selectable while not visible

  • Fixed Single State and Repeatable buttons with Conditions being invisible

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