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V 0.7.3 Change Log

So! I intend to be releasing patch notes every time I make a significant update to the game. Today is mostly fixes and tweaks, but most notably, I've dropped the script that was used to fullscreen the game, in favour of one that resizes to the monitor's proportions.

For those of you with an existing save file, you can save your preferences (that would normally be set at game start) by opening up the Beta console and hitting 'resolution settings'. There, you can switch between 960x540, 1440x900 or what I like to call 'fitscreen' (kinda like fullscreen, but it's still technically in windowed mode).

v0.7.3

Fixed more collision errors

Fixed Thanier's spritesheet re floating pixels

Selecting God Mode will now toggle.

Selecting Ghost mode will now toggle.

Confirmation message added to ghost and god mode toggles

You can now summon Anyia manifest and recall as often as you like

Stopped plateau monsters from enraging too early in the game

Fixed a bug whereby the parallax in the plateau forest would repeat

Fixed a looping error on the victorium skeleton

Fixed victorium's south-eastern bridge

Shady looking man speech now doesn't offer a 'yes' function.

Shady looking man's graphic has been updated

Ages Warrior man's graphic has been updated

Fixed Organis doors.

Hopefully fixed all Totemas

Stopped the Navigation Tutorial from repeating

Fixed an overlay issue with the Vic. Workshop

Estate Agent no longer respawns

Beta console no longer has a target, just works when selecting it

Jump tutorial is now centred on the screen

Added current build version to the title screen

Experiment - you will now get the option to fit the screen to your monitor at game start, or play in the default resolution. Existing save files can select their default through the Beta Console.

Reduced the game's overall install files by (safely) removing a duplicate folder

Updated soundtrack with a couple of new tracks

Updated Damasc's profile document description

Much love, hackers. Hope you enjoy the update!

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