V 0.7.3 Change Log
So! I intend to be releasing patch notes every time I make a significant update to the game. Today is mostly fixes and tweaks, but most notably, I've dropped the script that was used to fullscreen the game, in favour of one that resizes to the monitor's proportions.
For those of you with an existing save file, you can save your preferences (that would normally be set at game start) by opening up the Beta console and hitting 'resolution settings'. There, you can switch between 960x540, 1440x900 or what I like to call 'fitscreen' (kinda like fullscreen, but it's still technically in windowed mode).
v0.7.3
Fixed more collision errors
Fixed Thanier's spritesheet re floating pixels
Selecting God Mode will now toggle.
Selecting Ghost mode will now toggle.
Confirmation message added to ghost and god mode toggles
You can now summon Anyia manifest and recall as often as you like
Stopped plateau monsters from enraging too early in the game
Fixed a bug whereby the parallax in the plateau forest would repeat
Fixed a looping error on the victorium skeleton
Fixed victorium's south-eastern bridge
Shady looking man speech now doesn't offer a 'yes' function.
Shady looking man's graphic has been updated
Ages Warrior man's graphic has been updated
Fixed Organis doors.
Hopefully fixed all Totemas
Stopped the Navigation Tutorial from repeating
Fixed an overlay issue with the Vic. Workshop
Estate Agent no longer respawns
Beta console no longer has a target, just works when selecting it
Jump tutorial is now centred on the screen
Added current build version to the title screen
Experiment - you will now get the option to fit the screen to your monitor at game start, or play in the default resolution. Existing save files can select their default through the Beta Console.
Reduced the game's overall install files by (safely) removing a duplicate folder
Updated soundtrack with a couple of new tracks
Updated Damasc's profile document description
Much love, hackers. Hope you enjoy the update!
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