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V.0.9.5 Change Log

There's a lot of new content to be feasted-upon guys. Before the full release, I still need to add some more content such as Trioarch Cards, Steam Achievements and a couple of other bits, then run through and do a thorough difficulty test... then we're ready to go to retail!

v0.9.5 Change Log:

New Content and Additions:

Added two new 'Fighter' skills - Feral and Primal Chants. They drain MP to boost TP. Unlocked at levels 2 and 15 of the Fighter class.

Kal's 'Mind's Eye' cutscene is now implemented in its draft state

New cores - Discrimination Augment Cores - reduce random encounter rates

Finished up the 'Desert Mall' endgame dungeon! Can be accessed by returning to the Cavo Pyra dungeon and clearing out all of the Darkfestations there

Added a double-credit-droprate Augment core - found in the Desert Mall

Added a new endgame sidequest which can be initiated by first talking to Jaisone in Victorium, then the enigmatic character in the Desert Mall

Introducing 'The Remembered' dungeon, which features homages to Kickstarter backers, as well as a Ghoul-hunting sidequest

Finished coding the end sequence, including cutscene, credits and flagging your save file as complete

Added the remaining Grindhouse Doors throughout the game, culmimnating in a special boss fight

Added some new Armour sets

Added MKII armour set recipes and recipe book (which can be purchased)

Finished putting together the Pleizoic Endgame content featuring the Cava Viri

Finished adding Mind's Eye flashback cutscenes, at least for now

Tweaks and Fixes:

Usual tweaks for typos, collision errors and other little bits.

Addressed an issue where people could use quick fingers to double-jump off the map

Equipping a Spirit Core will once again allow the character to summon the Familiar in battle

New skill types will be added when switching to the appropriate class - i.e. Psymance for a Psychic class

Slightly altered the names of a few augment Cores

Spirit Cores and Augment Cores now have different icons

A few summon skills now have different hued icons

Altered a few weapon sound effects

Switches in Ornatice now work correctly without freezing the game upon an incorrect input

Kat's Data Hack should now work correctly

Tweaked the achievements coding a little in preparation for a full roster of Steam Achievements

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