V0.9.8 Change Log
We're at a point now where I'm relatively happy with the content level of the game, though I do have some ideas for free DLC updates after the retail launch.
Now all that's left to do is thoroughly test the game to ensure balance and compatibility! To do this I'm doing a thorough play-through myself, as well as taking on board the observations of the other beta testers.
I'd like to take this opportunity to thank the testers for helping the project to grow and ensure that the game is as enjoyable as possible for all Data Hacker fans.
v0.9.8 Change Log: New Content and Additions:
Victorium's Questor now gives out more side-missions!
Character profile documents will now be given whenever you recruit a new character
Some enemies will now drop their associated cards for use in Trioarch matches
Added in all new in-game milestones and Steam achievements
Added code for the final Familiar Absentis Numeri - which includes a 'hack all' skill
Added a 'Post-game' feature - more on this later
Added 'Locales' documents for the main areas of the game
Added a series of side-missions accessable from the Questor in the Victorium inn.
Added a TON of Trioarch cards. You can now play Trioarch with a bunch of characters throughout the game
Added character portraits for the Timeshifter and the Interface
Changed the core coding to allow you to have any combination of characters in your party, without effecting dialogue.
Added in the ability to obtain all 71 Trioarch cards throughout the game
Tweaks and Fixes
Working through and balancing the entire game thoroughly - way too many points to mention
Starting a new game will function correctly now
Addressed a script error for old save files
Jump tutorial now shows before a jump event
Fixed some overlay issues in the Ornatice Manor
Changed the configuration for how the ending plays out, and added a Thanier-Anyia scene
That's all from me for now... back to playing the game!
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