0.9.37.2 Bug Fix Release
Just put out a bug fix patch.
Bug Fixes
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Mini bosses in single prisoner rescue missions will now properly drop treasure instead of extra keys. No more keys for everyone!
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UI glitch with Strength is fixed; Strength should properly now in UI now.
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Clay Colem's "Stabby" attack will no longer be usable if the Golem is decoyed or otherwise transformed
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Enemies under the "Super Decoy" effect will now have the explosion part of the "Super Decoy" happen before they get a chance to move, giving you a chance to step away from the explosion before it happens.
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Fixed a bug with certain status effects not persisting properly, resulting in monsters never reverting back to their default AI (i.e. things like Super Rubber Duck attacks).
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When pets are added back to the game, they will no long trigger things like one-shot kills for achievements when they die.
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Things are can burrow will no longer do so if they are decoyed or otherwise transformed.
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