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Time to stomp... bugs! Kaiju-A-GoGo updated to 1.0.5

Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates!

v1.0.5

Critical Fixes

  • Fixed crash: Occasional crash exiting combat
  • Fixed crash: Attack drones failing to find new target when bombers leave the map.
  • Fixed: Non-English characters in file paths preventing save games from being found.

Fixes

  • Fixed: Low framerate from lots of fires persisting after fires went out.
  • Fixed: Leaving island now aborts training.
  • Fixed: "Star Wars" achievement not updating when satellite is built.
  • Fixed: Drop ship increases chance of city being taken by surprise.
  • Fixed: Messages stacking when user clicks on cities while another message is displayed.
  • Fixed: Laser beams firing from center of vehicles instead of from turret.
  • Fixed: Destroyed landmarks now stay destroyed.
  • Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message.
  • Fixed: Audio no longer continues to play after a message is closed.

Changes and Additions

  • Added: UI to control power transfer to Kaiju before leaving base to attack.

v.1.0.4

  • Fixed: Boats occasionally travelling across land.
  • Fixed: Minimechs now spawn as a set.
  • Fixed: Civilians preventing combat from ending.
  • Fixed: "Kaiju returns" is now displayed when viewing any sub-screen.
  • Fixed: Surrender splash screen now shows correct money extorted from city.
  • Fixed: Skitterbug charges at Kaiju when near enough.
  • Fixed: Travel dots not visible when under certain conditions on the world map.
  • Fixed: Ultrasan's laser.

Additions & Changes

  • Mexico City added! Keep the suggestions coming!
  • Typo fix and new messages added.
  • Updated: Minimechs jump around when walking into buildings.
  • Skitterbug tweaks.
  • Update: Dot debuffs apply debuff once, one once per tick.
  • Update: Tail Blaster and Tail Fury auto targets behind Gino.
  • Tweaks to tail attacks.
  • Fixed: Sounds for certain abilities.
  • Added time for base attacks so combat ends if no shots have been fired for 20 seconds.

v.1.0.3

Critical Fixes

  • Fixed Crash: Invasion causing crash when loaded from saved game.

Fixes

  • Kerberos Splash at the beginning plays as intended.
  • Fixed Attack drones wandering when target dies.
  • Fixed how vehicle handles acid slowing.
  • Addressed large resolution issue with build menu.
  • Fixed Repair/Drone sprites for Kaiju not matching the current skin.
  • Fixed Alert banner is now click-to-continue.
  • Fixed core shield effects now end when they're suppose to.
  • Fixed Freeze/Acid weapon effects are now working properly.
  • Fixed Fire storm and Ice storm cool-down now starts after the ability ends.

Changes

  • Added Threat system
  • Added Recycle option for secret base buildings.
  • Added Resource summary shows maximum storage.
  • Added tool tips to assign abilities screen.
  • Added Training tab.
  • Made changes to Invasion and Patrol fleets.
  • Adjusted several building destruction effects.
  • Added reputation score to main screens.
  • Added resistance value to the city panel.
  • Added recycle and info buttons to base buildings.
  • Added shut-down effects for base buildings User cannot support.
  • Reorganized build list, added Training category.
  • Ability tool tips changed for passive abilities.

HOTFIX Morning April 30th

  • Fixed: Combat lag/chug, especially for large cities.
  • Added: fleet name to combat splash screen.
  • Fixed: Patrol fleet intercepting Kaiju across the map.
  • Added volume controls.
  • Ice Storm and Fire Storm Cool-downs now start.
  • Tweaked Ice Storm and Fire Storm effects. They still do the same damage.
  • Fix: Units killing themselves with their own weapons (as funny as it was)
  • Fix: Enemy Kaiju being wrongly treated as vehicles.

HOTFIX Evening April 30th

v.1.0.3.3858 changelog

  • Fixed patrol fleets being populated with units too powerful for the game era.
  • Fixed loading screen sounds overlapping with game sounds once loaded.
  • Fixed EM Jammer Tooltip.

Changes

  • Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles.
  • Point Defense Array damage and range increased.

v.1.0.2

Critical Fixes

  • Tail Smash crash.
  • Point Defense crash.
  • Attack Drone crash.
  • End of combat crash caused by missiles effects.
  • No longer crashes when island invaded, Kaiju absent.

Fixes

  • Repair cycle cool down works properly.
  • Point defense array now passive ability.
  • Bombers can now be target locked.
  • Resolved invasion related issues.
  • PDM battery tweaked.
  • Kaiju recharges fully before secret base invasion.
  • Base buildings destroyed during an invasion no longer display on the base screen.
  • Resolved weapon collisions issues created by last update.

Additions & Changes

  • Mini-laser and Nuke effects improved.
  • Save and continue added to save menu.

Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update.

v.1.0.1

Critical Fixes

  • Fixed back-screen start-up some were experiencing.
  • Fixed Attack Drones crash.
  • Achievements now update properly.

Fixes and Changes

  • Training complete message was not appearing for a few specific abilities.
  • Tweaked some ability icons
  • Adjusted explosion damage.
  • Added effect to indicate passive abilities when assigning slots for combat.
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