3.0 changelog
Hey guys!
It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :)
I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is :
Singleplayer/Co-op/General
Added
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Co-op mode: a second player can join or drop the game at any moment.
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Co-op slab: they are used to resurrect or to change the class of Player 2
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The church: you’ll now be able to reset your character stats and skill points here
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“New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game)
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Grappling hook to pull some objects (for puzzles)
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Some new items and craft recipes
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Shake screen effect to add some punch to the game
Fixed
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The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key) -> Press L-Shift+F3 if you need the dev console
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It should be harder to get ejected out of the map
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"Damages dealt on hit" stat is now decreased when you remove the equipment piece that increased it
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Drag and drop to desequip an equipment while wearing a vanity item is now working properly
Changed
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Minor/Medium textures rework (mainly buildings, so each one has an unique feel)
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Crafting window improved (number of crafts for which you have the necessary items displayed)
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Some sprites and UI changes, added animations in menus
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Sprite over his head when a NPC or a creature joins combat
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The spiders spawned by the Spider Queen now aggro player directly, this makes the boss more challenging and forces the player to stay in movement
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Bigger inventory
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Better gamepad support: you will not be able to use it in the menus, inventory, etc… but it will come handy for the co-op mode and the multiplayer mode
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Magic is easier to learn (the mage tower is no longer locked at the beginning of the game)
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Possibility to change resolution from the in-game options. Also added an option for fullscreen on/off
Multiplayer
Added
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Team Deathmatch mode
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New maps: DM-Sorcerer, DM-DesertTemples
Fixed
- Characters with shields now take the same amount of damages as others
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