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Zero-K v1.9.1.0 - Mod Page and Slower Kodachi

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Tanks have been oppressive lately, with their ability to exert a lot of early pressure. Bakuhatsu suggested a slower Kodachi and organised some testing, which went fairly well, so we're going with this large yet simple change. In other news, playing new mods is now as simple as a single button on the mod page, Dirtbag is the guinea pig for a new animation system, bombers are a bit easier to control, and various lingering bugs have been fixed.

Balance

Kodachi no longer outruns Glaive and Scorcher.

  • Speed 117 -> 108

Features

  • Bombers are smarter about rearming. They now temporarily skip to their next Move command after bombing, ignoring intervening Attack commands. This makes queuing a safe retreat after bombing a group of units much easier.

  • Added a 'Play This Mod' button to mod pages on the site. See Future Wars for an example.

  • Improved Dirtbag walk animation.

  • Added Disarm Award.

  • Added some Portuguese translations.

  • Updated Russian translations.

Interface

  • Save channel topic to avoid re-displaying it multiple times a session.

  • Added a filter field for the map list.

  • Added a toggle for excess metal flash under 'Settings/HUD Panels/Economy Panel'.

  • Added a toggle for Attrition Counter under 'Settings/HUD Panels/Extras' so it can be bound to a hotkey.

  • Added free stockpile to '/luarules nocost'.

  • Added a few tip window settings under 'Settings/HUD Panels/Unit Stats Help Window' - useful for tutorial videos.

Fixes

  • Fixed a premature victory bug on Planet Tempest (as well as a few other missions).

  • Fix terraform mex placement UI.

  • Fixed airpads not working slower under slow/emp/disarm.

  • Fixed a few poorly configured projectile lights.

  • Fixed Slow Award damage calculation against commanders.

  • Fixed team names on Adamantine Mountian.

  • Fixes for the WIP Caretaker AI. It can be tested by enabling the widget 'Auto Patrol Nanos v2'.

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