Zero-K v1.9.1.0 - Mod Page and Slower Kodachi
Tanks have been oppressive lately, with their ability to exert a lot of early pressure. Bakuhatsu suggested a slower Kodachi and organised some testing, which went fairly well, so we're going with this large yet simple change. In other news, playing new mods is now as simple as a single button on the mod page, Dirtbag is the guinea pig for a new animation system, bombers are a bit easier to control, and various lingering bugs have been fixed.
Balance
Kodachi no longer outruns Glaive and Scorcher.
- Speed 117 -> 108
Features
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Bombers are smarter about rearming. They now temporarily skip to their next Move command after bombing, ignoring intervening Attack commands. This makes queuing a safe retreat after bombing a group of units much easier.
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Added a 'Play This Mod' button to mod pages on the site. See Future Wars for an example.
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Improved Dirtbag walk animation.
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Added Disarm Award.
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Added some Portuguese translations.
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Updated Russian translations.
Interface
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Save channel topic to avoid re-displaying it multiple times a session.
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Added a filter field for the map list.
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Added a toggle for excess metal flash under 'Settings/HUD Panels/Economy Panel'.
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Added a toggle for Attrition Counter under 'Settings/HUD Panels/Extras' so it can be bound to a hotkey.
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Added free stockpile to '/luarules nocost'.
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Added a few tip window settings under 'Settings/HUD Panels/Unit Stats Help Window' - useful for tutorial videos.
Fixes
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Fixed a premature victory bug on Planet Tempest (as well as a few other missions).
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Fix terraform mex placement UI.
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Fixed airpads not working slower under slow/emp/disarm.
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Fixed a few poorly configured projectile lights.
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Fixed Slow Award damage calculation against commanders.
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Fixed team names on Adamantine Mountian.
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Fixes for the WIP Caretaker AI. It can be tested by enabling the widget 'Auto Patrol Nanos v2'.
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