Zero-K v1.10.1.5 - Engine Update Fixes
Most people report significantly better framerate with the engine update, but there are still a few lingering bugs. This update addresses many of them and re-adds commander skins.
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Reimplemented commander skins for GL4.
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A line to the nearest matching factory is now shown even when outside plate range.
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Fixed factory plate command conditions for underwater placement.
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Fixed transported units temporarily snapping to the ground when flown over factories.
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Fixed weirdness in Ogre (and similar) weapon explosion effects.
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Fixed factory facing arrow underwater.
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Fixed path cache issue on some popular maps (such as Tangerine) that lead to desync.
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Fixed trees missing textures on some maps.
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Fixed disappearing cursors, possibly related to the first campaign mission.
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Fixed radar icons sometimes displaying at the wrong size.
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Improved detection for GL4 support.
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Fixed some crashes on hardware without GL4 support.
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Fixed a rare longstanding bug with hit detection for fast projectiles and small units.
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Fixed reclaim-blocked structure placement squares showing as red rather than yellow.
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Fixed /debuggl.
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