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Меню

Zero-K v1.10.11.1 - Down to Earth

1 / 1 · 100%

Dirtbag cannot go to space, commanders deal a little less damage, and economy coordination is smoother. New music tracks by the player Superintendent are now available ingame in the track list under Settings/Audio. Conjurer cloak has the largest nerfs since its inception, core cloakbots have small nerfs, and the assault vehicles are tankier. Paladin is a little harder to manoeuvre and Krow has a lot more damage, but with Krow being niche for so long it is hard to say how the balance will shake out.

Balance

**Dirtbag **hits slightly less hard and can no longer create very steep terrain.

  • Health 580 -> 560

  • Damage reduced by 13%

  • Dropped dirt now has a slope limit (5x normal terraform slope).

  • In particular, maximum thin spike height ∞ -> 700 elmos.

Conjurer is easier to find when area cloaking.

  • Movement speed reduced to 66% while area cloaking.

  • Area cloak cost 8 -> 10

  • Jamming and area cloak radius 184 -> 175

  • Decloak radius while area cloaking 184 -> 220

Ronin has reduced survivability.

  • Health 420 -> 400

  • Turn rate reduced by 15%

Reaver is worse at dodging and shooting.

  • Turn rate reduced by 10%

  • Range 270 -> 265

Mason is slower to slow down Rover expansion.

  • Speed 72 -> 69

Ravager is tankier and better at hitting mobiles.

  • Health 1920 -> 2000

  • Projectile velocity increased by 5.7%

**Minotaur **is also tankier and better at hitting mobiles.

  • Health 6800 -> 7200

  • Projectile velocity increased by 2%

Krow bombs are easier to target and its laser now demands respect.

  • Manoeuvrability while bombing 25% reduction -> 25% increase

  • Speed while bombing is still reduced by 25%

  • Reduced cluster bomb spray angle by 6.6%

  • Increased laser fire tolerance by 10%

  • Laser range 383 -> 395

  • Laser DPS increased by 19%

**Paladin **is less manoeuvrable.

  • Speed 46.5 -> 43.5

  • Turn rate reduced by 10%

  • Torso turn rate reduced by 10%

  • Head turn rate reduced by 20%

Commanders

**Strike **chassis gains a unique attribute at level 1.

  • Added innate jamming with 175 radius (matches Conjurer)

**Guardian **loses the free battle drone as it is too powerful.

  • Removed free battle drone on level 5.

**Morph ** is slower but cheaper at higher levels.

  • Morph costs 75/100/650/200/300/400/500... -> 50/100/650/200/250/300/350...

  • Morph rate 10/15/20/25/30/30/30... -> 5/5/7.5/7.5/10/10/10...

  • Basic weapon cost 5 -> 25

The most common weapons mostly have damage nerfs while Flamethrower has a buff.

  • Beam Laser DPS reduced by 4%

  • Light Particle Beam DPS reduced by 8%

  • Disruptor Beam DPS reduced by 6%

  • Riot Cannon reload time 1.63s -> 1.8s

  • Riot Cannon range 300 -> 285

  • Rocket Launcher projectile velocity reduced by 6%

  • Rocket Launcher area of effect 96 -> 90

  • Flamethrower DPS increased by 13.6%

Team Economy

Constructing your economy as a team is easier as shared projects now generate shared payback.

  • Temporary payback for constructing mexes and energy is now proportional to the amount of resources spent on each structure, rather than only paying the owner.

  • Mex payback increased 50% -> 80%.

  • Energy payback increased 50% -> 60%.

  • Energy maximum payback rate increased by 6%.

  • Fixed a bug that caused the old mex payback to be closer to 35-40%.

  • Fixed payback sent to AFK players simply disappearing.

Unit AI

Some units gain the Ronin Lotus-fighting AI and other units shoot less at hidden mexes.

  • Added Lotus and running away on firing to Moderator and Scalpel.

  • Ogre only shoots at nearby hidden mexes, not though at max range.

  • Crab doesn't shoot at hidden mexes.

  • Krow now skirmishes everything to avoid enemies walking under it.

  • Tweak move clumping to be slightly more lenient for large units.

Music

  • Added a work-in-progress alternate music track by Superintendent.

  • It can be enabled ingame under "Settings/Audio/Track list".

Campaign

Zhurou (DRP) is a bit easier on Easy.

  • Shifted Detriments later on Easy.

  • Added an allied antinuke on Easy.

  • Added a player Fusion on Easy and Normal (for some energy leeway).

Hibiliha (Funnelweb) is also a bit easier on Easy.

  • Added Ultimatum temporary unlock.

  • Hampered initial enemy income on Easy by removing backline mexes and the remaining Fusions.

  • Thinned out initial enemy army on Easy.

Features

  • Improved Pyro firing animation.

  • Ctrl+Click formation move now obeys *current *maximum move speed.

  • Merged unit spotter widget improvements from rollmops.

  • Adv Geo blast radius shows while placing Geos.

  • Tweak the antinuke range lines to be slightly thinner.

  • Placing a morphable structure with Ctrl held now queues the morph after completion.

  • Antinuke now gains one level per nuke interception.

  • The stealth tag is now supported for modding.

  • Right clicking on a unit in a factory now guards the factory. This avoids accidentally repairing rather than assisting. Queuing a command after guard cancels the guard, so the common use case is preserved.

  • Self destructing a large portion of your stuff now blocks the command and prints a warning, rather than automatically resigns. Note that resign is bindable for those that want it.

Fixes

  • Saved 10% or so of allocated Lua memory.

  • Limited the commands created by large area attacks for performance reasons.

  • Reduced the complexity of Dirtbag animation at high unit counts.

  • Fixed overwriting existing guard commands with Shift sometimes not removing the command.

  • Fixed Caretaker guard order dropping logic.

  • Fixed rare build ETA crash for spectators.

  • Fixed a crash for mods that try to set fractional stun times.

  • Fixed some changes to the ingame menu for player based hosting (Skirmish and Steam Coop).

  • Fixed a mixup in skirmish behaviour between 2D and 3D range.

  • Fixed a value in the terraform raise/lower tooltip.

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