Zero-K v1.10.11.1 - Down to Earth
Dirtbag cannot go to space, commanders deal a little less damage, and economy coordination is smoother. New music tracks by the player Superintendent are now available ingame in the track list under Settings/Audio. Conjurer cloak has the largest nerfs since its inception, core cloakbots have small nerfs, and the assault vehicles are tankier. Paladin is a little harder to manoeuvre and Krow has a lot more damage, but with Krow being niche for so long it is hard to say how the balance will shake out.
Balance
**Dirtbag **hits slightly less hard and can no longer create very steep terrain.
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Health 580 -> 560
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Damage reduced by 13%
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Dropped dirt now has a slope limit (5x normal terraform slope).
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In particular, maximum thin spike height ∞ -> 700 elmos.
Conjurer is easier to find when area cloaking.
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Movement speed reduced to 66% while area cloaking.
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Area cloak cost 8 -> 10
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Jamming and area cloak radius 184 -> 175
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Decloak radius while area cloaking 184 -> 220
Ronin has reduced survivability.
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Health 420 -> 400
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Turn rate reduced by 15%
Reaver is worse at dodging and shooting.
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Turn rate reduced by 10%
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Range 270 -> 265
Mason is slower to slow down Rover expansion.
- Speed 72 -> 69
Ravager is tankier and better at hitting mobiles.
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Health 1920 -> 2000
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Projectile velocity increased by 5.7%
**Minotaur **is also tankier and better at hitting mobiles.
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Health 6800 -> 7200
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Projectile velocity increased by 2%
Krow bombs are easier to target and its laser now demands respect.
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Manoeuvrability while bombing 25% reduction -> 25% increase
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Speed while bombing is still reduced by 25%
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Reduced cluster bomb spray angle by 6.6%
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Increased laser fire tolerance by 10%
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Laser range 383 -> 395
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Laser DPS increased by 19%
**Paladin **is less manoeuvrable.
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Speed 46.5 -> 43.5
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Turn rate reduced by 10%
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Torso turn rate reduced by 10%
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Head turn rate reduced by 20%
Commanders
**Strike **chassis gains a unique attribute at level 1.
- Added innate jamming with 175 radius (matches Conjurer)
**Guardian **loses the free battle drone as it is too powerful.
- Removed free battle drone on level 5.
**Morph ** is slower but cheaper at higher levels.
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Morph costs 75/100/650/200/300/400/500... -> 50/100/650/200/250/300/350...
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Morph rate 10/15/20/25/30/30/30... -> 5/5/7.5/7.5/10/10/10...
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Basic weapon cost 5 -> 25
The most common weapons mostly have damage nerfs while Flamethrower has a buff.
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Beam Laser DPS reduced by 4%
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Light Particle Beam DPS reduced by 8%
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Disruptor Beam DPS reduced by 6%
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Riot Cannon reload time 1.63s -> 1.8s
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Riot Cannon range 300 -> 285
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Rocket Launcher projectile velocity reduced by 6%
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Rocket Launcher area of effect 96 -> 90
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Flamethrower DPS increased by 13.6%
Team Economy
Constructing your economy as a team is easier as shared projects now generate shared payback.
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Temporary payback for constructing mexes and energy is now proportional to the amount of resources spent on each structure, rather than only paying the owner.
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Mex payback increased 50% -> 80%.
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Energy payback increased 50% -> 60%.
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Energy maximum payback rate increased by 6%.
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Fixed a bug that caused the old mex payback to be closer to 35-40%.
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Fixed payback sent to AFK players simply disappearing.
Unit AI
Some units gain the Ronin Lotus-fighting AI and other units shoot less at hidden mexes.
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Added Lotus and running away on firing to Moderator and Scalpel.
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Ogre only shoots at nearby hidden mexes, not though at max range.
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Crab doesn't shoot at hidden mexes.
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Krow now skirmishes everything to avoid enemies walking under it.
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Tweak move clumping to be slightly more lenient for large units.
Music
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Added a work-in-progress alternate music track by Superintendent.
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It can be enabled ingame under "Settings/Audio/Track list".
Campaign
Zhurou (DRP) is a bit easier on Easy.
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Shifted Detriments later on Easy.
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Added an allied antinuke on Easy.
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Added a player Fusion on Easy and Normal (for some energy leeway).
Hibiliha (Funnelweb) is also a bit easier on Easy.
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Added Ultimatum temporary unlock.
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Hampered initial enemy income on Easy by removing backline mexes and the remaining Fusions.
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Thinned out initial enemy army on Easy.
Features
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Improved Pyro firing animation.
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Ctrl+Click formation move now obeys *current *maximum move speed.
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Merged unit spotter widget improvements from rollmops.
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Adv Geo blast radius shows while placing Geos.
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Tweak the antinuke range lines to be slightly thinner.
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Placing a morphable structure with Ctrl held now queues the morph after completion.
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Antinuke now gains one level per nuke interception.
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The stealth tag is now supported for modding.
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Right clicking on a unit in a factory now guards the factory. This avoids accidentally repairing rather than assisting. Queuing a command after guard cancels the guard, so the common use case is preserved.
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Self destructing a large portion of your stuff now blocks the command and prints a warning, rather than automatically resigns. Note that resign is bindable for those that want it.
Fixes
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Saved 10% or so of allocated Lua memory.
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Limited the commands created by large area attacks for performance reasons.
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Reduced the complexity of Dirtbag animation at high unit counts.
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Fixed overwriting existing guard commands with Shift sometimes not removing the command.
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Fixed Caretaker guard order dropping logic.
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Fixed rare build ETA crash for spectators.
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Fixed a crash for mods that try to set fractional stun times.
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Fixed some changes to the ingame menu for player based hosting (Skirmish and Steam Coop).
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Fixed a mixup in skirmish behaviour between 2D and 3D range.
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Fixed a value in the terraform raise/lower tooltip.
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