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Zero-K v1.8.10.0 - Eight New Maps and MM Rotation

Aquanim and Dregs (two map creators in the community) have put together a mammoth effort and released eight new maps. Dregs made six maps and supplied the image below.

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Aquanim made Anvilwood and Cobalt Dream, shown below. More information can be found in the map release thread.

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These maps form the basis of a major matchmaker rotation, but are also suitable for coop, small teams, and possibly even arena-style large games. As always, the update includes a few fixes and UI features, the most fitting of which is improved explosion scars that look good on a wider range of terrain types. Additionally, an experimental new AI version is ready to be tested and mod support was improved.

Matchmaker Pool

New maps:

These maps were added or re-added last month:

The following maps remain in the map pool:

You might be worried to see a few classics missing from this list; don't worry, they're just taking a bit of a break and will be back later.

Notable Fixes

  • Updated the Myanmar flag.

  • Fixed downloading mods that are uploaded via the map upload page.

  • Fixed coop saves being able to override singleplayer saves.

  • Fixed a bug that caused raiders to be baited early when temporarily fleeing.

  • Applied more stringent checks for shader support, in an attempt to track down the integrated GPU UI disappearing bug (even though integrated graphics is technically not supported).

Other Changes

  • Added a dvorak keyboard grid option.

  • Added an experimental new version of the AI. It can be selected separately and is called 'AI: Bleeding edge test'.

  • Added a bindable button for a quick level terraform command that uses the height of the clicked location. The hotkey can be set in Hotkeys/Construction/Level.

  • Improved the build spacing UI, fixed the build spacing hotkeys in pregame placement, and added more options for displaying build spacing.

  • Improved the visuals of explosion scars, mostly by removing the brown circle around the edges of the crater, to make them fit a wider range of maps.

  • Pressing escape while in the main menu and ingame returns you to the game.

  • Surface weapons no longer fire at deep Amphbot Factories.

  • Fixed the default settings for tactical AI under Interface/Unit Behaviour.

  • Fixed a mex visualiser error on maps with no metal spots.

  • Tweaked Badger sound.

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