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Zero-K v1.12.6.0 - Likho's New Look

1 / 1 · 100%

Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.

Balance

**Duck **is no longer the equal-slowest raider.

  • Speed 90 -> 93 elmo/s (no longer matches Bandit)

  • Missile range 235 -> 232 (matches Bandit)

  • Missile turn rate increased by 16% so it reliably hits Dart.

**Bulkhead ** is more sturdy and can safely shoot at Stinger.

  • Stays deployed while mid-air

  • Range 600 -> 640

  • Sight range 660 -> 700

**Crab ** and **Bulkhead **can deploy mid-air.

**Kodachi **is killed in one fewer shots by Dagger.

  • Health 680 -> 660

Disco Rave Party has all its bearings replaced.

  • Base turn rate increased by 25%

  • Maximum fire rate increased by 6.7%

  • Spin-up rate increased by 18%

  • Increased minimum turn rate by 25%

  • Can turn without spinning down so far, as a result of the above.

Features

  • Added new Likho model (thanks brunocb).

  • Added optional radar colour in LOS and fog stripes, under Settings/Interface/Map/Radar Color.

  • Added animation-stun to most striders. They no longer return to a neutral stance while stunned.

  • Guarding units can now be automatically set to lower selection rank under Settings/Interface/Selection/Filtering (thanks Amnykon).

  • Improved overdrive payback tooltip.

  • Added metal shared, energy excesses, and energy shared graphs.

  • Mods can now include their own modoptions files.

  • Reordering factory queues no longer forgets Alt-insert.

  • Cloaked units no longer try to shoot at unseen mexes.

  • Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks Shaman).

Fixes

  • Fixed rally points of factories with structures right in front of them.

  • Fixed units not deploying when built without a factory (eg Imp burrow and Bulkhead deploy).

  • Fixed overlob prevention vs. jumpjets.

  • Fixed a shadow bug caused by UI scaling.

  • Slowed Detriment can no longer be stolen by transports.

  • Fixed defense range circles for ballistic projectiles (thanks Helwor).

  • Fixed Djinn deployment when told to stop while stopping.

  • Fixed being able to click twice to start a skirmish game.

  • Fixed reverse-built nanoframes sometimes sliding off the map (thanks marcushutchings).

  • Fixed queuing dense line moves (recent engine bug, thanks marcushutchings).

  • Fixed structure ground decals persisting after death (recent engine bug, thanks marcushutchings).

  • Fixed an issue with action registering (thanks Helwor).

  • Made UnitLeftRadar more consistent (thanks Helwor).

  • Terraform construction can no longer catch fire.

  • East-facing morphs no longer result in West-facing units.

  • Fixed lingering noammo icon on wreck tooltips.

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