UI update v.11 live!
V.11 includes user requested UI additions for ease-of-use and a slew of other minor updates! Steam available, patches up, and full-games available for standalone download shortly, and GOG should be getting in tomorrow:
UI addition/suggestions:
-
Updated Spellbook and Warbook with procing information (numbered the every “X”)
-
Selecting [existing] save field no longer has blank save slot name
-
Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)
-
AI-off — targets now continue to attack targets
-
Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer
-
Racial traits now visually display in game feed when used, not just character sheet
-
Incantation ease-of-use update: curses now show up in game feed!
-
Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).
-
Missile damage additions now show up in Physical Damage
-
Traps now have a hover state for easier selecting when disarming
Other/Minor updates:
-
Ethereal weapon now adding [INT] mod where intended
-
Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only
-
post-polymorph armor set may not (visually) return as normal, fixed
-
Incantation for citrine now working as intended
-
Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load
-
A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed
-
Various item description updates to reflect stats
-
Couple modifier issues with Zana Spell fixed
-
Cat and Bat Polymorph spell descriptions updated
-
Autopause now works with NPC’s that turn hostile during conversation
-
Darius’s fox now loads in correctly if saved nearby
-
Some traps didn’t save correctly before or after discovery, fixed
-
Companion Notol gains relevant XP like other companions when joining party
-
Fixed issue when polymorphing at the end of the game
-
Various art-tweaks and layering in maps
-
A dresser in Orf’s Bridge Inn now locked appropriately
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.