Version 1.0.8.3 Released
Hi everyone,
A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:
-
Erebus Danger Level no longer sets to maximum automatically. This means you can rush through the final sector for a slightly easier fight (although you'll miss opportunities to upgrade your fleet by doing so).
-
Reduced the size of enemy fleets in the Erebus battle.
-
Erebus warp in does 2000 damage down from 5000 and now pushes players away from Erebus.
-
Improvements to collision boxes surrounding Erebus.
-
Gauntlet starts easier and becomes more difficult.
-
Erebus fleets spawn in better fleet increments.
Let us know what you think of the update. :)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.