Version 1.0.3.1 Released
This update includes an overhaul of the Erebus Platform fight and a number of balancing and bug fixing changes.
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Erebus mission updated.
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Added mines to Erebus level.
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Adjusted when fleets spawn in on Erebus platform.
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Escort3 missions have been changed into Escort1.
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Skill sockets now flash when they have been unlocked.
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All AI now has a delay between checks for activation which is a range editable by design.
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Adjusted random ranges on 'use attachment' timers for AI.
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Loot items are now automatically scrapped if the fleet browser is closed without using them (popup warning is displayed)
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Overhaul of ship thruster system. All ships moved over to use new system, which does not interfere with particle vfx appearance.
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The credits amount on the shop item will now be either green or red depending on whether the player has enough credits to purchase the item or not.
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Additionally altered the purchase confirm and replace confirm dialogues so that they no longer rely on the the + or - symbols.
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Added two new shops.
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Energy modifiers now apply a fixed increase/decrease rather than a multiplier.
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Added SelfHullRepairAI.
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Added SelfShieldRepairAI.
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Updated system attachments to use new AI.
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Updated sustained damage pulse AI to prioritise certain ships.
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Force targeting now has super awesome damage mitigation.
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Disengage now also increases ships speed.
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Updated Target Painter Icon.
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Defend 1 objective should now appear on Medium Map 2 and Medium Map 3.
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Updated descriptions for ships.
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Added Target Painter prefab.
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Escape button now has the correct sprite on it.
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Fixed the tooltip alignment on the Supply icon.
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Storm attachments will now not become available again until the previous storm has died out.
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Core weapons are now always just called 'Weapons' in any player-facing text.
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Reduced the delay on the XP in the battle report to 0.5s and the time it takes to alpha in to 0.25s
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Removed disabled shields from ships that didn't have shields.
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Moved the position of command ship in start mission so that all Akari NPC focus on it.
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All ships can now display a tooltip if they have a description set on them and the 'showHUDTooltip' flag is set on the Ship script.
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Added tooltip to the orbital platform.
Full details can be found on our blog here.
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